{
  "name": "Open Game Mechanics Dataset",
  "schema_version": "0.2.0",
  "license": "CC0-1.0",
  "tool_license": "MIT",
  "total_mechanics": 223,
  "last_generated": "2026-06-29T22:45:16+00:00",
  "mechanics": [
    {
      "id": "accessibility.adjustable_difficulty",
      "name": "Adjustable Difficulty",
      "category": "accessibility",
      "subcategory": "difficulty_options",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "all_genres",
        "educational",
        "family"
      ],
      "tags": [
        "accessibility",
        "difficulty_options",
        "profile_persistence",
        "assist_settings",
        "ranked_policy"
      ],
      "path": "data/accessibility/adjustable_difficulty.json"
    },
    {
      "id": "accessibility.assist_mode",
      "name": "Assist Mode",
      "category": "accessibility",
      "subcategory": "assist_settings",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "all_genres",
        "educational",
        "family"
      ],
      "tags": [
        "assist_mode",
        "accessibility_profile",
        "timing_assist",
        "input_assist",
        "settings"
      ],
      "path": "data/accessibility/assist_mode.json"
    },
    {
      "id": "accessibility.colorblind_modes",
      "name": "Colorblind Modes",
      "category": "accessibility",
      "subcategory": "visual_accessibility",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "all_genres",
        "educational",
        "family"
      ],
      "tags": [
        "colorblind_mode",
        "visual_accessibility",
        "contrast",
        "palette",
        "redundant_cues"
      ],
      "path": "data/accessibility/colorblind_modes.json"
    },
    {
      "id": "accessibility.text_scaling",
      "name": "Text Scaling",
      "category": "accessibility",
      "subcategory": "readability_options",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "all_genres",
        "educational",
        "family"
      ],
      "tags": [
        "text_scaling",
        "readability",
        "localization",
        "layout_reflow",
        "subtitles"
      ],
      "path": "data/accessibility/text_scaling.json"
    },
    {
      "id": "accessibility.toggle_hold_option",
      "name": "Toggle/Hold Option",
      "category": "accessibility",
      "subcategory": "input_preference",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "all_genres",
        "action",
        "shooter",
        "adventure"
      ],
      "tags": [
        "accessibility",
        "input_preference",
        "toggle",
        "hold",
        "profile_persistence"
      ],
      "path": "data/accessibility/toggle_hold_option.json"
    },
    {
      "id": "ai.boss_phase_transition",
      "name": "Boss Phase Transition",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "boss"
      ],
      "path": "data/ai/boss_phase_transition.json"
    },
    {
      "id": "ai.chase",
      "name": "Chase",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "chase"
      ],
      "path": "data/ai/chase.json"
    },
    {
      "id": "ai.companion_follow",
      "name": "Companion Follow",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "companion"
      ],
      "path": "data/ai/companion_follow.json"
    },
    {
      "id": "ai.cover_seeking",
      "name": "Cover Seeking",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "cover"
      ],
      "path": "data/ai/cover_seeking.json"
    },
    {
      "id": "ai.enemy_spawn_director",
      "name": "Enemy Spawn Director",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "enemy"
      ],
      "path": "data/ai/enemy_spawn_director.json"
    },
    {
      "id": "ai.flee",
      "name": "Flee",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "flee"
      ],
      "path": "data/ai/flee.json"
    },
    {
      "id": "ai.flocking",
      "name": "Flocking",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "flocking"
      ],
      "path": "data/ai/flocking.json"
    },
    {
      "id": "ai.investigate_noise",
      "name": "Investigate Noise",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "investigate"
      ],
      "path": "data/ai/investigate_noise.json"
    },
    {
      "id": "ai.line_of_sight_detection",
      "name": "Line-of-Sight Detection",
      "category": "ai",
      "subcategory": "agent_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "strategy",
        "simulation"
      ],
      "tags": [
        "agent_behavior",
        "ai",
        "behavior",
        "line"
      ],
      "path": "data/ai/line_of_sight_detection.json"
    },
    {
      "id": "ai.patrol",
      "name": "Patrol",
      "category": "ai",
      "subcategory": "navigation_behavior",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "action",
        "strategy",
        "horror"
      ],
      "tags": [
        "ai",
        "patrol",
        "stealth",
        "navigation",
        "perception"
      ],
      "path": "data/ai/patrol.json"
    },
    {
      "id": "ai.utility_scoring",
      "name": "Utility Scoring",
      "category": "ai",
      "subcategory": "decision_model",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "simulation",
        "strategy",
        "action",
        "immersive_sim"
      ],
      "tags": [
        "ai",
        "decision_model",
        "utility",
        "simulation",
        "debugging"
      ],
      "path": "data/ai/utility_scoring.json"
    },
    {
      "id": "camera.camera_lock_on",
      "name": "Camera Lock-on",
      "category": "camera",
      "subcategory": "view_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "camera",
        "readability",
        "view_control"
      ],
      "path": "data/camera/camera_lock_on.json"
    },
    {
      "id": "camera.camera_zoom",
      "name": "Camera Zoom",
      "category": "camera",
      "subcategory": "view_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "camera",
        "readability",
        "view_control"
      ],
      "path": "data/camera/camera_zoom.json"
    },
    {
      "id": "camera.cinematic_camera",
      "name": "Cinematic Camera",
      "category": "camera",
      "subcategory": "cinematic_shot_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "cinematic_camera",
        "shot_timeline",
        "camera_blend",
        "subtitle_sync",
        "camera_comfort"
      ],
      "path": "data/camera/cinematic_camera.json"
    },
    {
      "id": "camera.dynamic_fov",
      "name": "Dynamic Field of View",
      "category": "camera",
      "subcategory": "view_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "camera",
        "dynamic",
        "readability",
        "view_control"
      ],
      "path": "data/camera/dynamic_fov.json"
    },
    {
      "id": "camera.first_person_camera",
      "name": "First-Person Camera",
      "category": "camera",
      "subcategory": "view_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "camera",
        "first",
        "readability",
        "view_control"
      ],
      "path": "data/camera/first_person_camera.json"
    },
    {
      "id": "camera.screen_shake",
      "name": "Screen Shake",
      "category": "camera",
      "subcategory": "impact_feedback",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "shooter",
        "platformer",
        "arcade"
      ],
      "tags": [
        "camera",
        "feedback",
        "impact",
        "accessibility",
        "presentation"
      ],
      "path": "data/camera/screen_shake.json"
    },
    {
      "id": "camera.smooth_follow_camera",
      "name": "Smooth Follow Camera",
      "category": "camera",
      "subcategory": "view_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "camera",
        "readability",
        "smooth",
        "view_control"
      ],
      "path": "data/camera/smooth_follow_camera.json"
    },
    {
      "id": "camera.split_screen",
      "name": "Split Screen",
      "category": "camera",
      "subcategory": "multiplayer_viewport",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "split_screen",
        "viewport_rect",
        "local_coop",
        "ui_scaling",
        "camera_ownership"
      ],
      "path": "data/camera/split_screen.json"
    },
    {
      "id": "camera.third_person_camera",
      "name": "Third-Person Camera",
      "category": "camera",
      "subcategory": "view_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "camera",
        "readability",
        "third",
        "view_control"
      ],
      "path": "data/camera/third_person_camera.json"
    },
    {
      "id": "camera.top_down_camera",
      "name": "Top-Down Camera",
      "category": "camera",
      "subcategory": "top_down_view",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "simulation"
      ],
      "tags": [
        "top_down_camera",
        "zoom_level",
        "screen_space_bounds",
        "occlusion",
        "input_mapping"
      ],
      "path": "data/camera/top_down_camera.json"
    },
    {
      "id": "combat.aim_down_sights",
      "name": "Aim Down Sights",
      "category": "combat",
      "subcategory": "aiming",
      "status": "draft",
      "dimensions": [
        "2.5D",
        "3D"
      ],
      "genres": [
        "shooter",
        "action",
        "survival"
      ],
      "tags": [
        "combat",
        "aiming",
        "camera",
        "ranged",
        "accessibility"
      ],
      "path": "data/combat/aim_down_sights.json"
    },
    {
      "id": "combat.area_of_effect_attack",
      "name": "Area-of-Effect Attack",
      "category": "combat",
      "subcategory": "area_offense",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "combat",
        "aoe",
        "telegraph",
        "space_control",
        "accessibility"
      ],
      "path": "data/combat/area_of_effect_attack.json"
    },
    {
      "id": "combat.block",
      "name": "Block",
      "category": "combat",
      "subcategory": "sustained_defense",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "fighting",
        "rpg",
        "soulslike"
      ],
      "tags": [
        "combat",
        "defense",
        "stamina",
        "guard",
        "damage_reduction"
      ],
      "path": "data/combat/block.json"
    },
    {
      "id": "combat.charged_attack",
      "name": "Charged Attack",
      "category": "combat",
      "subcategory": "commitment_offense",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "combat",
        "charge",
        "commitment",
        "timing",
        "accessibility"
      ],
      "path": "data/combat/charged_attack.json"
    },
    {
      "id": "combat.combo_chain",
      "name": "Combo Chain",
      "category": "combat",
      "subcategory": "attack_sequence",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "fighting",
        "beat_em_up",
        "rpg"
      ],
      "tags": [
        "combat",
        "combo",
        "input_buffer",
        "cancel",
        "skill_expression"
      ],
      "path": "data/combat/combo_chain.json"
    },
    {
      "id": "combat.critical_hit",
      "name": "Critical Hit",
      "category": "combat",
      "subcategory": "damage_modifier",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "combat",
        "critical",
        "damage_modifier",
        "feedback",
        "randomness"
      ],
      "path": "data/combat/critical_hit.json"
    },
    {
      "id": "combat.damage_over_time",
      "name": "Damage Over Time",
      "category": "combat",
      "subcategory": "status_effect",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "survival",
        "strategy"
      ],
      "tags": [
        "combat",
        "status_effect",
        "damage",
        "timer"
      ],
      "path": "data/combat/damage_over_time.json"
    },
    {
      "id": "combat.guard_break",
      "name": "Guard Break",
      "category": "combat",
      "subcategory": "defense_counter",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "fighting",
        "rpg"
      ],
      "tags": [
        "combat",
        "guard",
        "stagger",
        "defense_counter"
      ],
      "path": "data/combat/guard_break.json"
    },
    {
      "id": "combat.hit_stun",
      "name": "Hit Stun",
      "category": "combat",
      "subcategory": "hit_reaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "combat",
        "hit_stun",
        "stagger",
        "combo",
        "hit_reaction"
      ],
      "path": "data/combat/hit_stun.json"
    },
    {
      "id": "combat.invincibility_frames",
      "name": "Invincibility Frames",
      "category": "combat",
      "subcategory": "timed_immunity",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "invincibility_frames",
        "damage_resolver",
        "i_frames",
        "timed_immunity",
        "combat_state"
      ],
      "path": "data/combat/invincibility_frames.json"
    },
    {
      "id": "combat.knockback",
      "name": "Knockback",
      "category": "combat",
      "subcategory": "hit_reaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "combat",
        "knockback",
        "hit_reaction",
        "collision",
        "spacing"
      ],
      "path": "data/combat/knockback.json"
    },
    {
      "id": "combat.lock_on_targeting",
      "name": "Lock-on Targeting",
      "category": "combat",
      "subcategory": "targeting",
      "status": "draft",
      "dimensions": [
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "soulslike",
        "adventure"
      ],
      "tags": [
        "combat",
        "targeting",
        "camera",
        "aiming",
        "accessibility"
      ],
      "path": "data/combat/lock_on_targeting.json"
    },
    {
      "id": "combat.melee_attack",
      "name": "Melee Attack",
      "category": "combat",
      "subcategory": "close_range_offense",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting",
        "beat_em_up"
      ],
      "tags": [
        "combat",
        "hitbox",
        "melee",
        "timing",
        "spacing"
      ],
      "path": "data/combat/melee_attack.json"
    },
    {
      "id": "combat.parry",
      "name": "Parry",
      "category": "combat",
      "subcategory": "timed_defense",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "fighting",
        "soulslike",
        "rpg"
      ],
      "tags": [
        "combat",
        "timing",
        "defense",
        "counterplay",
        "stagger"
      ],
      "path": "data/combat/parry.json"
    },
    {
      "id": "combat.projectile_reflection",
      "name": "Projectile Reflection",
      "category": "combat",
      "subcategory": "projectile_defense",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "combat",
        "projectile",
        "reflection",
        "timing",
        "defense"
      ],
      "path": "data/combat/projectile_reflection.json"
    },
    {
      "id": "combat.ranged_attack",
      "name": "Ranged Attack",
      "category": "combat",
      "subcategory": "ranged_offense",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "shooter",
        "action",
        "rpg",
        "platformer"
      ],
      "tags": [
        "combat",
        "projectile",
        "aiming",
        "ammo",
        "ranged"
      ],
      "path": "data/combat/ranged_attack.json"
    },
    {
      "id": "combat.reload",
      "name": "Reload",
      "category": "combat",
      "subcategory": "ranged_resource",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "shooter",
        "action",
        "survival"
      ],
      "tags": [
        "combat",
        "ammo",
        "ranged",
        "reload",
        "resource"
      ],
      "path": "data/combat/reload.json"
    },
    {
      "id": "combat.shield",
      "name": "Shield",
      "category": "combat",
      "subcategory": "defensive_resource",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "fighting"
      ],
      "tags": [
        "combat",
        "shield",
        "defense",
        "resource",
        "feedback"
      ],
      "path": "data/combat/shield.json"
    },
    {
      "id": "combat.stealth_kill",
      "name": "Stealth Kill",
      "category": "combat",
      "subcategory": "stealth_attack",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "action",
        "immersive_sim",
        "rpg"
      ],
      "tags": [
        "combat",
        "stealth",
        "takedown",
        "ai_awareness",
        "positioning"
      ],
      "path": "data/combat/stealth_kill.json"
    },
    {
      "id": "crafting.crafting_queue",
      "name": "Crafting Queue",
      "category": "crafting",
      "subcategory": "queue_processing",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "simulation",
        "rpg",
        "strategy"
      ],
      "tags": [
        "crafting_queue",
        "production",
        "station",
        "offline_progress",
        "transaction"
      ],
      "path": "data/crafting/crafting_queue.json"
    },
    {
      "id": "crafting.ingredient_quality",
      "name": "Ingredient Quality",
      "category": "crafting",
      "subcategory": "ingredient_grading",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "rpg",
        "simulation",
        "sandbox"
      ],
      "tags": [
        "ingredient_quality",
        "material_grade",
        "crafting",
        "item_metadata",
        "preview"
      ],
      "path": "data/crafting/ingredient_quality.json"
    },
    {
      "id": "crafting.recipe_crafting",
      "name": "Recipe Crafting",
      "category": "crafting",
      "subcategory": "recipe_transaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "rpg",
        "sandbox",
        "simulation"
      ],
      "tags": [
        "recipe",
        "crafting",
        "inventory",
        "transaction",
        "item_instances"
      ],
      "path": "data/crafting/recipe_crafting.json"
    },
    {
      "id": "crafting.workbench",
      "name": "Workbench",
      "category": "crafting",
      "subcategory": "crafting_station",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "sandbox",
        "rpg",
        "simulation"
      ],
      "tags": [
        "workbench",
        "crafting_station",
        "station_tier",
        "recipes",
        "base_building"
      ],
      "path": "data/crafting/workbench.json"
    },
    {
      "id": "economy.coins",
      "name": "Coins",
      "category": "economy",
      "subcategory": "currency_wallet",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "coins",
        "economy",
        "rewards"
      ],
      "path": "data/economy/coins.json"
    },
    {
      "id": "economy.crafting_materials",
      "name": "Crafting Materials",
      "category": "economy",
      "subcategory": "crafting_resources",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "crafting",
        "economy",
        "rewards"
      ],
      "path": "data/economy/crafting_materials.json"
    },
    {
      "id": "economy.dynamic_pricing",
      "name": "Dynamic Pricing",
      "category": "economy",
      "subcategory": "price_modulation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "dynamic",
        "economy",
        "rewards"
      ],
      "path": "data/economy/dynamic_pricing.json"
    },
    {
      "id": "economy.gacha_pull",
      "name": "Gacha Pull",
      "category": "economy",
      "subcategory": "randomized_reward_purchase",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "economy",
        "gacha",
        "rewards"
      ],
      "path": "data/economy/gacha_pull.json"
    },
    {
      "id": "economy.idle_income",
      "name": "Idle Income",
      "category": "economy",
      "subcategory": "passive_accrual",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "economy",
        "idle",
        "rewards"
      ],
      "path": "data/economy/idle_income.json"
    },
    {
      "id": "economy.loot_table",
      "name": "Loot Table",
      "category": "economy",
      "subcategory": "reward_distribution",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "roguelike",
        "looter",
        "survival"
      ],
      "tags": [
        "economy",
        "loot",
        "randomness",
        "rewards",
        "rarity"
      ],
      "path": "data/economy/loot_table.json"
    },
    {
      "id": "economy.repair_cost",
      "name": "Repair Cost",
      "category": "economy",
      "subcategory": "maintenance_sink",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "economy",
        "repair",
        "rewards"
      ],
      "path": "data/economy/repair_cost.json"
    },
    {
      "id": "economy.resource_conversion",
      "name": "Resource Conversion",
      "category": "economy",
      "subcategory": "resource_exchange",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "economy",
        "resource",
        "rewards"
      ],
      "path": "data/economy/resource_conversion.json"
    },
    {
      "id": "economy.shop",
      "name": "Shop",
      "category": "economy",
      "subcategory": "vendor_transactions",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "economy",
        "rewards",
        "shop"
      ],
      "path": "data/economy/shop.json"
    },
    {
      "id": "economy.trading",
      "name": "Trading",
      "category": "economy",
      "subcategory": "trade_exchange",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "simulation",
        "strategy"
      ],
      "tags": [
        "economy",
        "rewards",
        "trading"
      ],
      "path": "data/economy/trading.json"
    },
    {
      "id": "horror.hiding",
      "name": "Hiding",
      "category": "horror",
      "subcategory": "hiding_state",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "stealth",
        "survival",
        "adventure"
      ],
      "tags": [
        "hiding",
        "stealth_state",
        "monster_search",
        "line_of_sight",
        "escape"
      ],
      "path": "data/horror/hiding.json"
    },
    {
      "id": "horror.jump_scare_trigger",
      "name": "Jump Scare Trigger",
      "category": "horror",
      "subcategory": "scare_trigger",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "adventure",
        "survival"
      ],
      "tags": [
        "jump_scare",
        "scripted_event",
        "trigger_volume",
        "intensity_setting",
        "pacing_spike"
      ],
      "path": "data/horror/jump_scare_trigger.json"
    },
    {
      "id": "horror.light_resource",
      "name": "Light Resource",
      "category": "horror",
      "subcategory": "illumination_resource",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "survival",
        "adventure",
        "stealth"
      ],
      "tags": [
        "light_resource",
        "visibility",
        "fuel",
        "monster_detection",
        "low_light"
      ],
      "path": "data/horror/light_resource.json"
    },
    {
      "id": "horror.limited_visibility",
      "name": "Limited Visibility",
      "category": "horror",
      "subcategory": "visibility_pressure",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "survival",
        "adventure",
        "stealth"
      ],
      "tags": [
        "limited_visibility",
        "darkness",
        "threat_reveal",
        "readability",
        "accessibility_brightness"
      ],
      "path": "data/horror/limited_visibility.json"
    },
    {
      "id": "horror.monster_patrol",
      "name": "Monster Patrol",
      "category": "horror",
      "subcategory": "monster_ai",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "stealth",
        "survival",
        "adventure"
      ],
      "tags": [
        "monster_ai",
        "patrol",
        "perception",
        "last_known_position",
        "search_state"
      ],
      "path": "data/horror/monster_patrol.json"
    },
    {
      "id": "horror.safe_room",
      "name": "Safe Room",
      "category": "horror",
      "subcategory": "sanctuary_space",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "survival",
        "adventure"
      ],
      "tags": [
        "safe_room",
        "checkpoint",
        "monster_boundary",
        "recovery",
        "pacing"
      ],
      "path": "data/horror/safe_room.json"
    },
    {
      "id": "horror.sanity_meter",
      "name": "Sanity Meter",
      "category": "horror",
      "subcategory": "sanity_pressure",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "survival",
        "adventure"
      ],
      "tags": [
        "sanity",
        "fear_state",
        "threshold_effects",
        "horror_pressure",
        "accessibility_intensity"
      ],
      "path": "data/horror/sanity_meter.json"
    },
    {
      "id": "horror.sound_lure",
      "name": "Sound Lure",
      "category": "horror",
      "subcategory": "audio_lure",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "horror",
        "stealth",
        "survival",
        "adventure"
      ],
      "tags": [
        "sound_lure",
        "noise_event",
        "ai_perception",
        "occlusion",
        "monster_reaction"
      ],
      "path": "data/horror/sound_lure.json"
    },
    {
      "id": "meta.collection_log",
      "name": "Collection Log",
      "category": "meta",
      "subcategory": "account_collection",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "roguelike",
        "simulation",
        "adventure"
      ],
      "tags": [
        "collection_log",
        "account_state",
        "profile_progress",
        "cross_save",
        "completion_tracking"
      ],
      "path": "data/meta/collection_log.json"
    },
    {
      "id": "meta.daily_challenge",
      "name": "Daily Challenge",
      "category": "meta",
      "subcategory": "rotating_challenge",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "platformer",
        "racing",
        "strategy"
      ],
      "tags": [
        "daily_challenge",
        "rotation_seed",
        "reward_claim",
        "leaderboard",
        "account_profile"
      ],
      "path": "data/meta/daily_challenge.json"
    },
    {
      "id": "meta.new_game_plus",
      "name": "New Game Plus",
      "category": "meta",
      "subcategory": "repeat_playthrough",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "adventure",
        "soulslike"
      ],
      "tags": [
        "new_game_plus",
        "save_migration",
        "carryover",
        "repeat_playthrough",
        "profile_state"
      ],
      "path": "data/meta/new_game_plus.json"
    },
    {
      "id": "meta.player_profile_stats",
      "name": "Player Profile Stats",
      "category": "meta",
      "subcategory": "profile_records",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "all_genres",
        "rpg",
        "simulation",
        "competitive"
      ],
      "tags": [
        "profile_stats",
        "account_state",
        "cross_save",
        "privacy",
        "platform_sync"
      ],
      "path": "data/meta/player_profile_stats.json"
    },
    {
      "id": "movement.air_dash",
      "name": "Air Dash",
      "category": "movement",
      "subcategory": "air_mobility",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "metroidvania"
      ],
      "tags": [
        "movement",
        "air_control",
        "dash",
        "platforming"
      ],
      "path": "data/movement/air_dash.json"
    },
    {
      "id": "movement.climbing",
      "name": "Climbing",
      "category": "movement",
      "subcategory": "vertical_locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "climbing",
        "vertical_locomotion",
        "surface_anchor",
        "stamina",
        "ledge_transition"
      ],
      "path": "data/movement/climbing.json"
    },
    {
      "id": "movement.crouch",
      "name": "Crouch",
      "category": "movement",
      "subcategory": "stance",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "stealth",
        "shooter",
        "adventure"
      ],
      "tags": [
        "stance",
        "collision",
        "stealth",
        "accessibility",
        "movement"
      ],
      "path": "data/movement/crouch.json"
    },
    {
      "id": "movement.dash",
      "name": "Dash",
      "category": "movement",
      "subcategory": "burst_movement",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "metroidvania",
        "roguelike"
      ],
      "tags": [
        "mobility",
        "burst_movement",
        "cooldown",
        "i_frames",
        "skill_expression"
      ],
      "path": "data/movement/dash.json"
    },
    {
      "id": "movement.dodge_roll",
      "name": "Dodge Roll",
      "category": "movement",
      "subcategory": "burst_movement",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "dodge_roll",
        "i_frames",
        "recovery_frames",
        "stamina",
        "evasion"
      ],
      "path": "data/movement/dodge_roll.json"
    },
    {
      "id": "movement.prone",
      "name": "Prone",
      "category": "movement",
      "subcategory": "stance",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "stance",
        "prone",
        "capsule_height",
        "stealth",
        "clearance_check"
      ],
      "path": "data/movement/prone.json"
    },
    {
      "id": "movement.run",
      "name": "Run",
      "category": "movement",
      "subcategory": "ground_locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "ground_locomotion",
        "input_processing",
        "acceleration_curve",
        "network_prediction",
        "animation_blend"
      ],
      "path": "data/movement/run.json"
    },
    {
      "id": "movement.slide",
      "name": "Slide",
      "category": "movement",
      "subcategory": "burst_movement",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "slide_state",
        "capsule_height",
        "friction_curve",
        "momentum",
        "camera_comfort"
      ],
      "path": "data/movement/slide.json"
    },
    {
      "id": "movement.sprint",
      "name": "Sprint",
      "category": "movement",
      "subcategory": "locomotion_modifier",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "survival",
        "shooter"
      ],
      "tags": [
        "locomotion",
        "stamina",
        "pace",
        "noise",
        "accessibility"
      ],
      "path": "data/movement/sprint.json"
    },
    {
      "id": "movement.stamina_movement",
      "name": "Stamina Movement",
      "category": "movement",
      "subcategory": "endurance_locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "stamina_resource",
        "endurance",
        "movement_gating",
        "exhaustion",
        "accessibility_assist"
      ],
      "path": "data/movement/stamina_movement.json"
    },
    {
      "id": "movement.swimming",
      "name": "Swimming",
      "category": "movement",
      "subcategory": "environmental_locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "survival",
        "platformer",
        "exploration"
      ],
      "tags": [
        "water",
        "buoyancy",
        "oxygen",
        "environmental_locomotion",
        "survival"
      ],
      "path": "data/movement/swimming.json"
    },
    {
      "id": "movement.walk",
      "name": "Walk",
      "category": "movement",
      "subcategory": "ground_locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "ground_locomotion",
        "input_vector",
        "animation_blend",
        "precision_movement",
        "camera_comfort"
      ],
      "path": "data/movement/walk.json"
    },
    {
      "id": "multiplayer.asymmetric_roles",
      "name": "Asymmetric Roles",
      "category": "multiplayer",
      "subcategory": "role_authority",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "party",
        "strategy",
        "shooter"
      ],
      "tags": [
        "asymmetric_roles",
        "role_id",
        "permissions",
        "teamwork",
        "communication"
      ],
      "path": "data/multiplayer/asymmetric_roles.json"
    },
    {
      "id": "multiplayer.friendly_fire",
      "name": "Friendly Fire",
      "category": "multiplayer",
      "subcategory": "team_damage_rules",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "shooter",
        "cooperative",
        "tactical",
        "survival"
      ],
      "tags": [
        "friendly_fire",
        "team_damage",
        "grief_prevention",
        "damage_rules",
        "attribution"
      ],
      "path": "data/multiplayer/friendly_fire.json"
    },
    {
      "id": "multiplayer.local_coop",
      "name": "Local Coop",
      "category": "multiplayer",
      "subcategory": "local_session",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "party",
        "platformer",
        "action"
      ],
      "tags": [
        "local_coop",
        "input_devices",
        "shared_camera",
        "couch_coop",
        "profile_binding"
      ],
      "path": "data/multiplayer/local_coop.json"
    },
    {
      "id": "multiplayer.matchmaking_lobby",
      "name": "Matchmaking Lobby",
      "category": "multiplayer",
      "subcategory": "session_lobby",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "shooter",
        "party",
        "competitive",
        "cooperative"
      ],
      "tags": [
        "lobby",
        "matchmaking",
        "session",
        "ready_state",
        "reconnect"
      ],
      "path": "data/multiplayer/matchmaking_lobby.json"
    },
    {
      "id": "multiplayer.online_coop",
      "name": "Online Coop",
      "category": "multiplayer",
      "subcategory": "networked_coop",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "action",
        "survival",
        "rpg"
      ],
      "tags": [
        "online_coop",
        "session",
        "authority",
        "prediction",
        "reconnect"
      ],
      "path": "data/multiplayer/online_coop.json"
    },
    {
      "id": "multiplayer.ping_system",
      "name": "Ping System",
      "category": "multiplayer",
      "subcategory": "communication_ping",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "shooter",
        "battle_royale",
        "strategy"
      ],
      "tags": [
        "ping",
        "communication",
        "rate_limit",
        "team_visibility",
        "accessibility"
      ],
      "path": "data/multiplayer/ping_system.json"
    },
    {
      "id": "multiplayer.revive_teammate",
      "name": "Revive Teammate",
      "category": "multiplayer",
      "subcategory": "downed_recovery",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "shooter",
        "survival",
        "action"
      ],
      "tags": [
        "revive",
        "downed_state",
        "interaction",
        "cooperative",
        "authority"
      ],
      "path": "data/multiplayer/revive_teammate.json"
    },
    {
      "id": "multiplayer.role_swap",
      "name": "Role Swap",
      "category": "multiplayer",
      "subcategory": "role_transfer",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "party",
        "strategy",
        "adventure"
      ],
      "tags": [
        "role_swap",
        "role_transfer",
        "permissions",
        "confirmation",
        "teamwork"
      ],
      "path": "data/multiplayer/role_swap.json"
    },
    {
      "id": "multiplayer.shared_resource_pool",
      "name": "Shared Resource Pool",
      "category": "multiplayer",
      "subcategory": "shared_economy",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "strategy",
        "survival",
        "rpg"
      ],
      "tags": [
        "shared_resources",
        "transactions",
        "team_economy",
        "anti_grief",
        "permissions"
      ],
      "path": "data/multiplayer/shared_resource_pool.json"
    },
    {
      "id": "multiplayer.team_objective",
      "name": "Team Objective",
      "category": "multiplayer",
      "subcategory": "team_goal",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "cooperative",
        "shooter",
        "strategy",
        "party"
      ],
      "tags": [
        "team_objective",
        "contribution",
        "team_id",
        "rewards",
        "late_join"
      ],
      "path": "data/multiplayer/team_objective.json"
    },
    {
      "id": "narrative.branching_dialogue",
      "name": "Branching Dialogue",
      "category": "narrative",
      "subcategory": "dialogue_branching",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "rpg",
        "visual_novel"
      ],
      "tags": [
        "branching_dialogue",
        "dialogue_node",
        "choice_history",
        "localization",
        "consequence"
      ],
      "path": "data/narrative/branching_dialogue.json"
    },
    {
      "id": "narrative.codex_journal",
      "name": "Codex Journal",
      "category": "narrative",
      "subcategory": "journal_system",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "rpg",
        "visual_novel"
      ],
      "tags": [
        "codex",
        "journal",
        "lore",
        "read_state",
        "spoiler_gating"
      ],
      "path": "data/narrative/codex_journal.json"
    },
    {
      "id": "narrative.environmental_storytelling",
      "name": "Environmental Storytelling",
      "category": "narrative",
      "subcategory": "world_clues",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "rpg",
        "visual_novel"
      ],
      "tags": [
        "environmental_storytelling",
        "world_clues",
        "discovery_trigger",
        "journal_unlock",
        "readability"
      ],
      "path": "data/narrative/environmental_storytelling.json"
    },
    {
      "id": "narrative.reputation_choice",
      "name": "Reputation Choice",
      "category": "narrative",
      "subcategory": "choice_consequence",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "rpg",
        "visual_novel"
      ],
      "tags": [
        "reputation_choice",
        "faction_state",
        "choice_consequence",
        "delayed_outcome",
        "narrative_state"
      ],
      "path": "data/narrative/reputation_choice.json"
    },
    {
      "id": "narrative.reputation_gating",
      "name": "Reputation Gating",
      "category": "narrative",
      "subcategory": "state_gating",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "adventure",
        "simulation"
      ],
      "tags": [
        "reputation_gating",
        "faction_state",
        "state_gate",
        "spoiler_safe_ui",
        "choice_history"
      ],
      "path": "data/narrative/reputation_gating.json"
    },
    {
      "id": "physics.breakable_object",
      "name": "Breakable Object",
      "category": "physics",
      "subcategory": "breakable_object",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "adventure",
        "puzzle",
        "sandbox"
      ],
      "tags": [
        "breakable",
        "prop",
        "debris",
        "loot",
        "collision"
      ],
      "path": "data/physics/breakable_object.json"
    },
    {
      "id": "physics.buoyancy",
      "name": "Buoyancy",
      "category": "physics",
      "subcategory": "fluid_physics",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "sandbox",
        "simulation",
        "adventure"
      ],
      "tags": [
        "buoyancy",
        "fluid",
        "drag",
        "submerged_state",
        "physics"
      ],
      "path": "data/physics/buoyancy.json"
    },
    {
      "id": "physics.destructible_environment",
      "name": "Destructible Environment",
      "category": "physics",
      "subcategory": "persistent_destruction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "sandbox",
        "shooter",
        "simulation"
      ],
      "tags": [
        "destruction",
        "environment",
        "debris",
        "navmesh",
        "persistence"
      ],
      "path": "data/physics/destructible_environment.json"
    },
    {
      "id": "physics.gravity",
      "name": "Gravity",
      "category": "physics",
      "subcategory": "gravity_field",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "sandbox",
        "simulation",
        "puzzle"
      ],
      "tags": [
        "gravity",
        "acceleration",
        "falling",
        "physics",
        "movement_feel"
      ],
      "path": "data/physics/gravity.json"
    },
    {
      "id": "physics.low_gravity_zone",
      "name": "Low Gravity Zone",
      "category": "physics",
      "subcategory": "gravity_modifier",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "puzzle",
        "adventure",
        "sandbox"
      ],
      "tags": [
        "low_gravity",
        "gravity_zone",
        "trigger_volume",
        "movement",
        "physics"
      ],
      "path": "data/physics/low_gravity_zone.json"
    },
    {
      "id": "physics.moving_platform",
      "name": "Moving Platform",
      "category": "physics",
      "subcategory": "passenger_motion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "puzzle",
        "action",
        "adventure"
      ],
      "tags": [
        "moving_platform",
        "passenger_transfer",
        "collision",
        "platforming",
        "kinematic"
      ],
      "path": "data/physics/moving_platform.json"
    },
    {
      "id": "physics.one_way_platform",
      "name": "One-Way Platform",
      "category": "physics",
      "subcategory": "collision_affordance",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "action"
      ],
      "tags": [
        "collision",
        "platforming",
        "semisolid",
        "drop_through",
        "contact_filter"
      ],
      "path": "data/physics/one_way_platform.json"
    },
    {
      "id": "physics.pendulum_swing",
      "name": "Pendulum Swing",
      "category": "physics",
      "subcategory": "constraint_swing",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "puzzle",
        "action",
        "adventure"
      ],
      "tags": [
        "pendulum",
        "constraint",
        "rope",
        "momentum",
        "traversal"
      ],
      "path": "data/physics/pendulum_swing.json"
    },
    {
      "id": "physics.physics_push_pull",
      "name": "Physics Push Pull",
      "category": "physics",
      "subcategory": "object_manipulation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "survival",
        "simulation"
      ],
      "tags": [
        "push_pull",
        "object_manipulation",
        "constraint",
        "puzzle",
        "collision"
      ],
      "path": "data/physics/physics_push_pull.json"
    },
    {
      "id": "physics.ragdoll",
      "name": "Ragdoll",
      "category": "physics",
      "subcategory": "skeletal_physics",
      "status": "draft",
      "dimensions": [
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "shooter",
        "simulation",
        "horror"
      ],
      "tags": [
        "ragdoll",
        "skeletal_physics",
        "collision",
        "animation_blend",
        "knockdown"
      ],
      "path": "data/physics/ragdoll.json"
    },
    {
      "id": "physics.wind_force",
      "name": "Wind Force",
      "category": "physics",
      "subcategory": "environmental_acceleration",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "puzzle",
        "survival",
        "simulation"
      ],
      "tags": [
        "wind",
        "gust",
        "environment",
        "vector_field",
        "physics"
      ],
      "path": "data/physics/wind_force.json"
    },
    {
      "id": "platforming.coyote_time",
      "name": "Coyote Time",
      "category": "platforming",
      "subcategory": "jump_assist",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "action"
      ],
      "tags": [
        "platforming",
        "jump_assist",
        "forgiveness",
        "input_timing"
      ],
      "path": "data/platforming/coyote_time.json"
    },
    {
      "id": "platforming.double_jump",
      "name": "Double Jump",
      "category": "platforming",
      "subcategory": "air_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "action"
      ],
      "tags": [
        "platforming",
        "air_control",
        "mobility",
        "forgiveness",
        "upgrade"
      ],
      "path": "data/platforming/double_jump.json"
    },
    {
      "id": "platforming.drop_through_platform",
      "name": "Drop-Through Platform",
      "category": "platforming",
      "subcategory": "platform_interaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "action"
      ],
      "tags": [
        "platforming",
        "collision",
        "vertical_navigation",
        "input"
      ],
      "path": "data/platforming/drop_through_platform.json"
    },
    {
      "id": "platforming.jump_buffering",
      "name": "Jump Buffering",
      "category": "platforming",
      "subcategory": "jump_assist",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "action"
      ],
      "tags": [
        "platforming",
        "input_buffer",
        "jump_assist",
        "accessibility"
      ],
      "path": "data/platforming/jump_buffering.json"
    },
    {
      "id": "platforming.ledge_climb",
      "name": "Ledge Climb",
      "category": "platforming",
      "subcategory": "ledge_interaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "precision_platformer"
      ],
      "tags": [
        "ledge_climb",
        "root_motion",
        "clearance_check",
        "collision_restore",
        "platforming_state"
      ],
      "path": "data/platforming/ledge_climb.json"
    },
    {
      "id": "platforming.ledge_grab",
      "name": "Ledge Grab",
      "category": "platforming",
      "subcategory": "ledge_interaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "precision_platformer"
      ],
      "tags": [
        "ledge_grab",
        "ledge_detection",
        "snap_position",
        "clearance_check",
        "input_forgiveness"
      ],
      "path": "data/platforming/ledge_grab.json"
    },
    {
      "id": "platforming.variable_jump_height",
      "name": "Variable Jump Height",
      "category": "platforming",
      "subcategory": "jump_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "precision_platformer"
      ],
      "tags": [
        "variable_jump_height",
        "jump_hold",
        "coyote_time",
        "jump_buffer",
        "input_forgiveness"
      ],
      "path": "data/platforming/variable_jump_height.json"
    },
    {
      "id": "platforming.wall_jump",
      "name": "Wall Jump",
      "category": "platforming",
      "subcategory": "wall_interaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "action"
      ],
      "tags": [
        "platforming",
        "wall_interaction",
        "mobility",
        "verticality",
        "precision"
      ],
      "path": "data/platforming/wall_jump.json"
    },
    {
      "id": "platforming.wall_slide",
      "name": "Wall Slide",
      "category": "platforming",
      "subcategory": "wall_interaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "metroidvania",
        "action"
      ],
      "tags": [
        "platforming",
        "wall_interaction",
        "fall_control",
        "precision"
      ],
      "path": "data/platforming/wall_slide.json"
    },
    {
      "id": "procedural_generation.biome_generation",
      "name": "Biome Generation",
      "category": "procedural_generation",
      "subcategory": "content_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "sandbox",
        "survival"
      ],
      "tags": [
        "biome",
        "content_generation",
        "procedural",
        "replayability"
      ],
      "path": "data/procedural_generation/biome_generation.json"
    },
    {
      "id": "procedural_generation.loot_generation",
      "name": "Loot Generation",
      "category": "procedural_generation",
      "subcategory": "content_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "sandbox",
        "survival"
      ],
      "tags": [
        "content_generation",
        "loot",
        "procedural",
        "replayability"
      ],
      "path": "data/procedural_generation/loot_generation.json"
    },
    {
      "id": "procedural_generation.procedural_level_rooms",
      "name": "Procedural Level Rooms",
      "category": "procedural_generation",
      "subcategory": "content_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "sandbox",
        "survival"
      ],
      "tags": [
        "content_generation",
        "procedural",
        "replayability"
      ],
      "path": "data/procedural_generation/procedural_level_rooms.json"
    },
    {
      "id": "procedural_generation.procedural_quests",
      "name": "Procedural Quests",
      "category": "procedural_generation",
      "subcategory": "content_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "sandbox",
        "survival"
      ],
      "tags": [
        "content_generation",
        "procedural",
        "replayability"
      ],
      "path": "data/procedural_generation/procedural_quests.json"
    },
    {
      "id": "procedural_generation.procedural_terrain",
      "name": "Procedural Terrain",
      "category": "procedural_generation",
      "subcategory": "terrain_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "sandbox",
        "survival",
        "simulation",
        "open_world"
      ],
      "tags": [
        "procedural",
        "terrain",
        "chunks",
        "seeded",
        "validation"
      ],
      "path": "data/procedural_generation/procedural_terrain.json"
    },
    {
      "id": "procedural_generation.random_encounters",
      "name": "Random Encounters",
      "category": "procedural_generation",
      "subcategory": "content_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "sandbox",
        "survival"
      ],
      "tags": [
        "content_generation",
        "procedural",
        "random",
        "replayability"
      ],
      "path": "data/procedural_generation/random_encounters.json"
    },
    {
      "id": "procedural_generation.room_connection_graph",
      "name": "Room Connection Graph",
      "category": "procedural_generation",
      "subcategory": "level_topology",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "adventure",
        "dungeon_crawler"
      ],
      "tags": [
        "procedural",
        "graph",
        "rooms",
        "level_design",
        "validation"
      ],
      "path": "data/procedural_generation/room_connection_graph.json"
    },
    {
      "id": "procedural_generation.seeded_generation",
      "name": "Seeded Generation",
      "category": "procedural_generation",
      "subcategory": "content_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "sandbox",
        "survival"
      ],
      "tags": [
        "content_generation",
        "procedural",
        "replayability",
        "seeded"
      ],
      "path": "data/procedural_generation/seeded_generation.json"
    },
    {
      "id": "procedural_generation.wave_generation",
      "name": "Wave Generation",
      "category": "procedural_generation",
      "subcategory": "content_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "sandbox",
        "survival"
      ],
      "tags": [
        "content_generation",
        "procedural",
        "replayability",
        "wave"
      ],
      "path": "data/procedural_generation/wave_generation.json"
    },
    {
      "id": "progression.achievement_system",
      "name": "Achievement System",
      "category": "progression",
      "subcategory": "achievement_system",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "achievement",
        "progression",
        "rewards"
      ],
      "path": "data/progression/achievement_system.json"
    },
    {
      "id": "progression.crafting_unlocks",
      "name": "Crafting Unlocks",
      "category": "progression",
      "subcategory": "crafting_progression",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "crafting",
        "progression",
        "rewards"
      ],
      "path": "data/progression/crafting_unlocks.json"
    },
    {
      "id": "progression.equipment_rarity",
      "name": "Equipment Rarity",
      "category": "progression",
      "subcategory": "equipment_progression",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "equipment",
        "progression",
        "rewards"
      ],
      "path": "data/progression/equipment_rarity.json"
    },
    {
      "id": "progression.experience_points",
      "name": "Experience Points",
      "category": "progression",
      "subcategory": "experience_system",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "experience",
        "progression",
        "rewards"
      ],
      "path": "data/progression/experience_points.json"
    },
    {
      "id": "progression.level_up",
      "name": "Level Up",
      "category": "progression",
      "subcategory": "leveling_system",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "level",
        "progression",
        "rewards"
      ],
      "path": "data/progression/level_up.json"
    },
    {
      "id": "progression.meta_progression",
      "name": "Meta Progression",
      "category": "progression",
      "subcategory": "meta_progression",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "meta",
        "progression",
        "rewards"
      ],
      "path": "data/progression/meta_progression.json"
    },
    {
      "id": "progression.prestige_reset",
      "name": "Prestige Reset",
      "category": "progression",
      "subcategory": "prestige_system",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "prestige",
        "progression",
        "rewards"
      ],
      "path": "data/progression/prestige_reset.json"
    },
    {
      "id": "progression.respec",
      "name": "Respec",
      "category": "progression",
      "subcategory": "build_management",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "strategy",
        "roguelike"
      ],
      "tags": [
        "progression",
        "respec",
        "buildcraft",
        "refund"
      ],
      "path": "data/progression/respec.json"
    },
    {
      "id": "progression.skill_tree",
      "name": "Skill Tree",
      "category": "progression",
      "subcategory": "ability_graph",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike",
        "strategy"
      ],
      "tags": [
        "progression",
        "buildcraft",
        "graph",
        "unlock",
        "respec"
      ],
      "path": "data/progression/skill_tree.json"
    },
    {
      "id": "progression.unlockable_abilities",
      "name": "Unlockable Abilities",
      "category": "progression",
      "subcategory": "unlock_system",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "progression",
        "rewards",
        "unlockable"
      ],
      "path": "data/progression/unlockable_abilities.json"
    },
    {
      "id": "progression.upgrade_shop",
      "name": "Upgrade Shop",
      "category": "progression",
      "subcategory": "upgrade_system",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "action",
        "roguelike"
      ],
      "tags": [
        "progression",
        "rewards",
        "upgrade"
      ],
      "path": "data/progression/upgrade_shop.json"
    },
    {
      "id": "puzzle.color_matching",
      "name": "Color Matching",
      "category": "puzzle",
      "subcategory": "symbol_matching",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "escape_room",
        "educational"
      ],
      "tags": [
        "color_matching",
        "symbols",
        "accessibility",
        "solution_hash",
        "puzzle"
      ],
      "path": "data/puzzle/color_matching.json"
    },
    {
      "id": "puzzle.key_and_lock",
      "name": "Key And Lock",
      "category": "puzzle",
      "subcategory": "progression_gate",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "metroidvania",
        "escape_room"
      ],
      "tags": [
        "key_lock",
        "progression_gate",
        "inventory",
        "persistence",
        "interaction"
      ],
      "path": "data/puzzle/key_and_lock.json"
    },
    {
      "id": "puzzle.lever_switch",
      "name": "Lever Switch",
      "category": "puzzle",
      "subcategory": "switch_state",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "escape_room",
        "immersive_sim"
      ],
      "tags": [
        "lever",
        "switch_state",
        "linked_targets",
        "puzzle_logic",
        "interaction"
      ],
      "path": "data/puzzle/lever_switch.json"
    },
    {
      "id": "puzzle.mirror_light_reflection",
      "name": "Mirror Light Reflection",
      "category": "puzzle",
      "subcategory": "ray_routing",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "escape_room",
        "first_person"
      ],
      "tags": [
        "light_reflection",
        "mirror",
        "raycast",
        "receiver",
        "debug_visualization"
      ],
      "path": "data/puzzle/mirror_light_reflection.json"
    },
    {
      "id": "puzzle.physics_weight_puzzle",
      "name": "Physics Weight Puzzle",
      "category": "puzzle",
      "subcategory": "physical_mass_logic",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "immersive_sim",
        "sandbox"
      ],
      "tags": [
        "weight_puzzle",
        "mass",
        "object_tracking",
        "physics",
        "reset"
      ],
      "path": "data/puzzle/physics_weight_puzzle.json"
    },
    {
      "id": "puzzle.portal_pair",
      "name": "Portal Pair",
      "category": "puzzle",
      "subcategory": "spatial_mapping",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "platformer",
        "adventure",
        "first_person"
      ],
      "tags": [
        "portal",
        "transform_mapping",
        "teleport",
        "loop_prevention",
        "spatial_puzzle"
      ],
      "path": "data/puzzle/portal_pair.json"
    },
    {
      "id": "puzzle.pressure_plate",
      "name": "Pressure Plate",
      "category": "puzzle",
      "subcategory": "physical_trigger",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "platformer",
        "immersive_sim"
      ],
      "tags": [
        "pressure_plate",
        "trigger_volume",
        "weight",
        "object_tracking",
        "puzzle"
      ],
      "path": "data/puzzle/pressure_plate.json"
    },
    {
      "id": "puzzle.sequence_memory",
      "name": "Sequence Memory",
      "category": "puzzle",
      "subcategory": "ordered_input",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "escape_room",
        "educational"
      ],
      "tags": [
        "sequence",
        "memory",
        "ordered_input",
        "hints",
        "accessibility"
      ],
      "path": "data/puzzle/sequence_memory.json"
    },
    {
      "id": "puzzle.sliding_block",
      "name": "Sliding Block",
      "category": "puzzle",
      "subcategory": "grid_object_puzzle",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "adventure",
        "escape_room",
        "platformer"
      ],
      "tags": [
        "sliding_block",
        "grid",
        "solvability",
        "undo",
        "soft_lock"
      ],
      "path": "data/puzzle/sliding_block.json"
    },
    {
      "id": "puzzle.timed_door",
      "name": "Timed Door",
      "category": "puzzle",
      "subcategory": "timed_gate",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "platformer",
        "adventure",
        "escape_room"
      ],
      "tags": [
        "timed_door",
        "countdown",
        "door_state",
        "checkpoint",
        "timing"
      ],
      "path": "data/puzzle/timed_door.json"
    },
    {
      "id": "rhythm.beat_matching",
      "name": "Beat Matching",
      "category": "rhythm",
      "subcategory": "beat_timing",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rhythm",
        "music",
        "action",
        "arcade"
      ],
      "tags": [
        "beat_matching",
        "audio_clock",
        "latency_calibration",
        "input_judgment",
        "rhythm"
      ],
      "path": "data/rhythm/beat_matching.json"
    },
    {
      "id": "rhythm.combo_multiplier",
      "name": "Combo Multiplier",
      "category": "rhythm",
      "subcategory": "streak_scoring",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rhythm",
        "music",
        "arcade",
        "action"
      ],
      "tags": [
        "combo_multiplier",
        "streak_scoring",
        "hit_judgment",
        "leaderboard_result",
        "rhythm_feedback"
      ],
      "path": "data/rhythm/combo_multiplier.json"
    },
    {
      "id": "rhythm.note_lane",
      "name": "Note Lane",
      "category": "rhythm",
      "subcategory": "chart_lane",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rhythm",
        "music",
        "arcade"
      ],
      "tags": [
        "note_lane",
        "chart_data",
        "lane_input",
        "scroll_profile",
        "accessibility_layout"
      ],
      "path": "data/rhythm/note_lane.json"
    },
    {
      "id": "rhythm.sync_window",
      "name": "Sync Window",
      "category": "rhythm",
      "subcategory": "timing_judgment",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rhythm",
        "music",
        "arcade",
        "action"
      ],
      "tags": [
        "timing_window",
        "judgment",
        "latency_offset",
        "combo_break",
        "deterministic_scoring"
      ],
      "path": "data/rhythm/sync_window.json"
    },
    {
      "id": "roguelike.curse_modifier",
      "name": "Curse Modifier",
      "category": "roguelike",
      "subcategory": "run_modifier",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "rpg",
        "action",
        "survival"
      ],
      "tags": [
        "curse",
        "run_modifier",
        "stack_rule",
        "risk_reward",
        "persistence"
      ],
      "path": "data/roguelike/curse_modifier.json"
    },
    {
      "id": "roguelike.permadeath",
      "name": "Permadeath",
      "category": "roguelike",
      "subcategory": "failure_persistence",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "survival",
        "action",
        "rpg"
      ],
      "tags": [
        "permadeath",
        "run_state",
        "death_resolution",
        "persistence",
        "seed_logging"
      ],
      "path": "data/roguelike/permadeath.json"
    },
    {
      "id": "roguelike.pick_one_upgrade_choice",
      "name": "Pick-One Upgrade Choice",
      "category": "roguelike",
      "subcategory": "run_reward_choice",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "deckbuilder",
        "action",
        "rpg"
      ],
      "tags": [
        "reward_choice",
        "upgrade_draft",
        "run_build",
        "rarity_weights",
        "rng_stream"
      ],
      "path": "data/roguelike/pick_one_upgrade_choice.json"
    },
    {
      "id": "roguelike.procedural_floor",
      "name": "Procedural Floor",
      "category": "roguelike",
      "subcategory": "floor_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "dungeon_crawler",
        "action",
        "rpg"
      ],
      "tags": [
        "procedural_floor",
        "room_graph",
        "run_seed",
        "layout_validation",
        "soft_lock_prevention"
      ],
      "path": "data/roguelike/procedural_floor.json"
    },
    {
      "id": "roguelike.random_powerups",
      "name": "Random Powerups",
      "category": "roguelike",
      "subcategory": "reward_generation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "action",
        "rpg",
        "deckbuilder"
      ],
      "tags": [
        "random_powerups",
        "reward_pool",
        "rarity",
        "unlock_pool",
        "run_build"
      ],
      "path": "data/roguelike/random_powerups.json"
    },
    {
      "id": "roguelike.relic_synergy",
      "name": "Relic Synergy",
      "category": "roguelike",
      "subcategory": "relic_interaction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "deckbuilder",
        "rpg",
        "action"
      ],
      "tags": [
        "relic_synergy",
        "buildcraft",
        "event_trigger",
        "modifier_pipeline",
        "debug_trace"
      ],
      "path": "data/roguelike/relic_synergy.json"
    },
    {
      "id": "roguelike.risk_reward_room",
      "name": "Risk Reward Room",
      "category": "roguelike",
      "subcategory": "room_risk_choice",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "action",
        "rpg",
        "survival"
      ],
      "tags": [
        "risk_reward",
        "challenge_room",
        "room_state",
        "elite_modifier",
        "reward_pool"
      ],
      "path": "data/roguelike/risk_reward_room.json"
    },
    {
      "id": "roguelike.run_based_progression",
      "name": "Run-Based Progression",
      "category": "roguelike",
      "subcategory": "run_state_progression",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "action",
        "rpg",
        "deckbuilder"
      ],
      "tags": [
        "run_progression",
        "run_state",
        "event_log",
        "meta_boundary",
        "temporary_power"
      ],
      "path": "data/roguelike/run_based_progression.json"
    },
    {
      "id": "roguelike.shop_between_levels",
      "name": "Shop Between Levels",
      "category": "roguelike",
      "subcategory": "inter_floor_shop",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "roguelike",
        "rpg",
        "action",
        "deckbuilder"
      ],
      "tags": [
        "run_shop",
        "shop_offer",
        "purchase_transaction",
        "run_currency",
        "inventory_seed"
      ],
      "path": "data/roguelike/shop_between_levels.json"
    },
    {
      "id": "simulation.needs_simulation",
      "name": "Needs Simulation",
      "category": "simulation",
      "subcategory": "agent_needs",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "simulation",
        "survival",
        "management",
        "rpg"
      ],
      "tags": [
        "needs_simulation",
        "agent_state",
        "simulation_tick",
        "threshold_effects",
        "offline_policy"
      ],
      "path": "data/simulation/needs_simulation.json"
    },
    {
      "id": "simulation.population_model",
      "name": "Population Model",
      "category": "simulation",
      "subcategory": "population_dynamics",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "simulation",
        "strategy",
        "management",
        "survival"
      ],
      "tags": [
        "population_model",
        "aggregate_state",
        "spawn_budget",
        "capacity",
        "deterministic_updates"
      ],
      "path": "data/simulation/population_model.json"
    },
    {
      "id": "simulation.systemic_weather",
      "name": "Systemic Weather",
      "category": "simulation",
      "subcategory": "weather_state",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "simulation",
        "survival",
        "open_world",
        "strategy"
      ],
      "tags": [
        "weather",
        "world_state",
        "forecast",
        "biome",
        "simulation_clock"
      ],
      "path": "data/simulation/systemic_weather.json"
    },
    {
      "id": "simulation.traffic_flow",
      "name": "Traffic Flow",
      "category": "simulation",
      "subcategory": "traffic_network",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "simulation",
        "management",
        "strategy",
        "open_world"
      ],
      "tags": [
        "traffic_flow",
        "network_simulation",
        "congestion",
        "pathfinding",
        "debug_overlay"
      ],
      "path": "data/simulation/traffic_flow.json"
    },
    {
      "id": "stealth.alert_state",
      "name": "Alert State",
      "category": "stealth",
      "subcategory": "ai_alertness",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "immersive_sim",
        "action"
      ],
      "tags": [
        "alert_state",
        "suspicion",
        "ai_perception",
        "last_known_position",
        "debug_reason_trace"
      ],
      "path": "data/stealth/alert_state.json"
    },
    {
      "id": "stealth.distraction_throw",
      "name": "Distraction Throw",
      "category": "stealth",
      "subcategory": "sound_lure",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "immersive_sim",
        "action"
      ],
      "tags": [
        "distraction",
        "noise_event",
        "ai_hearing",
        "investigation_target",
        "sound_lure"
      ],
      "path": "data/stealth/distraction_throw.json"
    },
    {
      "id": "stealth.last_known_position_search",
      "name": "Last Known Position Search",
      "category": "stealth",
      "subcategory": "ai_search",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "action",
        "horror"
      ],
      "tags": [
        "last_known_position",
        "ai_search",
        "perception_event",
        "debug_reason_trace",
        "stealth_recovery"
      ],
      "path": "data/stealth/last_known_position_search.json"
    },
    {
      "id": "stealth.noise_meter",
      "name": "Noise Meter",
      "category": "stealth",
      "subcategory": "acoustic_visibility",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "immersive_sim",
        "action"
      ],
      "tags": [
        "noise_meter",
        "ai_hearing",
        "surface_material",
        "sound_occlusion",
        "stealth_feedback"
      ],
      "path": "data/stealth/noise_meter.json"
    },
    {
      "id": "stealth.shadow_cover",
      "name": "Shadow Cover",
      "category": "stealth",
      "subcategory": "light_visibility",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "immersive_sim",
        "action"
      ],
      "tags": [
        "shadow_cover",
        "light_sampling",
        "visibility_modifier",
        "ai_vision",
        "stealth"
      ],
      "path": "data/stealth/shadow_cover.json"
    },
    {
      "id": "stealth.visibility_meter",
      "name": "Visibility Meter",
      "category": "stealth",
      "subcategory": "player_readability",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "stealth",
        "immersive_sim",
        "horror"
      ],
      "tags": [
        "visibility_meter",
        "exposure_score",
        "ai_vision",
        "awareness_ui",
        "accessibility"
      ],
      "path": "data/stealth/visibility_meter.json"
    },
    {
      "id": "strategy.fog_of_war",
      "name": "Fog of War",
      "category": "strategy",
      "subcategory": "map_visibility",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "strategy",
        "real_time_strategy",
        "4x",
        "tactical"
      ],
      "tags": [
        "fog_of_war",
        "visibility",
        "scouting",
        "map_information",
        "multiplayer_authority"
      ],
      "path": "data/strategy/fog_of_war.json"
    },
    {
      "id": "strategy.tech_tree",
      "name": "Tech Tree",
      "category": "strategy",
      "subcategory": "research_unlocks",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "strategy",
        "4x",
        "real_time_strategy",
        "simulation"
      ],
      "tags": [
        "tech_tree",
        "research",
        "unlock_graph",
        "strategy_progression",
        "resource_transaction"
      ],
      "path": "data/strategy/tech_tree.json"
    },
    {
      "id": "strategy.territory_control",
      "name": "Territory Control",
      "category": "strategy",
      "subcategory": "region_ownership",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "strategy",
        "real_time_strategy",
        "4x",
        "tactical"
      ],
      "tags": [
        "territory_control",
        "region_ownership",
        "capture_progress",
        "map_control",
        "resource_income"
      ],
      "path": "data/strategy/territory_control.json"
    },
    {
      "id": "strategy.unit_counter_system",
      "name": "Unit Counter System",
      "category": "strategy",
      "subcategory": "unit_matchups",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "strategy",
        "real_time_strategy",
        "tactical",
        "4x"
      ],
      "tags": [
        "unit_counters",
        "matchups",
        "damage_modifiers",
        "strategy_balance",
        "combat_preview"
      ],
      "path": "data/strategy/unit_counter_system.json"
    },
    {
      "id": "survival.base_building",
      "name": "Base Building",
      "category": "survival",
      "subcategory": "shelter_construction",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "sandbox",
        "simulation",
        "multiplayer"
      ],
      "tags": [
        "base_building",
        "shelter",
        "placement",
        "ownership",
        "persistence"
      ],
      "path": "data/survival/base_building.json"
    },
    {
      "id": "survival.day_night_cycle",
      "name": "Day Night Cycle",
      "category": "survival",
      "subcategory": "survival_schedule",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "sandbox",
        "horror",
        "simulation"
      ],
      "tags": [
        "day_night",
        "night_pressure",
        "survival_schedule",
        "safe_zone",
        "world_clock"
      ],
      "path": "data/survival/day_night_cycle.json"
    },
    {
      "id": "survival.durability",
      "name": "Durability",
      "category": "survival",
      "subcategory": "item_wear",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "rpg",
        "sandbox",
        "action"
      ],
      "tags": [
        "durability",
        "item_instance",
        "repair",
        "equipment",
        "condition"
      ],
      "path": "data/survival/durability.json"
    },
    {
      "id": "survival.health",
      "name": "Health",
      "category": "survival",
      "subcategory": "vital_state",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "action",
        "horror",
        "rpg"
      ],
      "tags": [
        "health",
        "vitality",
        "damage_channel",
        "recovery",
        "survival_stat"
      ],
      "path": "data/survival/health.json"
    },
    {
      "id": "survival.hunger",
      "name": "Hunger",
      "category": "survival",
      "subcategory": "metabolic_need",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "sandbox",
        "rpg",
        "simulation"
      ],
      "tags": [
        "hunger",
        "food",
        "survival_stat",
        "decay",
        "consumable"
      ],
      "path": "data/survival/hunger.json"
    },
    {
      "id": "survival.inventory_limit",
      "name": "Inventory Limit",
      "category": "survival",
      "subcategory": "carrying_capacity",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "rpg",
        "horror",
        "sandbox"
      ],
      "tags": [
        "inventory_limit",
        "capacity",
        "encumbrance",
        "storage",
        "item_instances"
      ],
      "path": "data/survival/inventory_limit.json"
    },
    {
      "id": "survival.oxygen",
      "name": "Oxygen",
      "category": "survival",
      "subcategory": "breathing_supply",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "adventure",
        "horror",
        "sandbox"
      ],
      "tags": [
        "oxygen",
        "breath",
        "underwater",
        "hazard_volume",
        "countdown"
      ],
      "path": "data/survival/oxygen.json"
    },
    {
      "id": "survival.stamina",
      "name": "Stamina",
      "category": "survival",
      "subcategory": "exertion_pool",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "action",
        "rpg",
        "adventure"
      ],
      "tags": [
        "stamina",
        "exertion",
        "regen_delay",
        "action_cost",
        "survival_stat"
      ],
      "path": "data/survival/stamina.json"
    },
    {
      "id": "survival.temperature",
      "name": "Temperature",
      "category": "survival",
      "subcategory": "environmental_exposure",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "sandbox",
        "simulation",
        "adventure"
      ],
      "tags": [
        "temperature",
        "exposure",
        "wetness",
        "shelter",
        "weather"
      ],
      "path": "data/survival/temperature.json"
    },
    {
      "id": "survival.thirst",
      "name": "Thirst",
      "category": "survival",
      "subcategory": "hydration_need",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "sandbox",
        "simulation",
        "horror"
      ],
      "tags": [
        "thirst",
        "hydration",
        "water",
        "survival_stat",
        "decay"
      ],
      "path": "data/survival/thirst.json"
    },
    {
      "id": "time.cooldown_time",
      "name": "Cooldown Time",
      "category": "time",
      "subcategory": "action_recharge",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "rpg",
        "strategy",
        "roguelike"
      ],
      "tags": [
        "cooldown",
        "recharge",
        "timing",
        "ability_state",
        "ui"
      ],
      "path": "data/time/cooldown_time.json"
    },
    {
      "id": "time.day_night_schedule",
      "name": "Day Night Schedule",
      "category": "time",
      "subcategory": "schedule_cycle",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "survival",
        "simulation",
        "rpg",
        "adventure"
      ],
      "tags": [
        "schedule",
        "world_clock",
        "day_night",
        "phase_transition",
        "simulation"
      ],
      "path": "data/time/day_night_schedule.json"
    },
    {
      "id": "time.rhythm_timing",
      "name": "Rhythm Timing",
      "category": "time",
      "subcategory": "rhythm_window",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rhythm",
        "action",
        "music",
        "arcade"
      ],
      "tags": [
        "rhythm",
        "audio_sync",
        "input_buffer",
        "judgment_window",
        "latency"
      ],
      "path": "data/time/rhythm_timing.json"
    },
    {
      "id": "time.slow_motion",
      "name": "Slow Motion",
      "category": "time",
      "subcategory": "time_scale",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "shooter",
        "racing",
        "puzzle"
      ],
      "tags": [
        "slow_motion",
        "time_scale",
        "readability",
        "cinematic",
        "clock_management"
      ],
      "path": "data/time/slow_motion.json"
    },
    {
      "id": "time.time_freeze",
      "name": "Time Freeze",
      "category": "time",
      "subcategory": "state_suspension",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "action",
        "adventure",
        "stealth"
      ],
      "tags": [
        "freeze",
        "stasis",
        "clock_management",
        "state_cache",
        "puzzle"
      ],
      "path": "data/time/time_freeze.json"
    },
    {
      "id": "time.time_rewind",
      "name": "Time Rewind",
      "category": "time",
      "subcategory": "state_rewind",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "puzzle",
        "platformer",
        "action",
        "adventure"
      ],
      "tags": [
        "rewind",
        "state_history",
        "rollback",
        "snapshot",
        "determinism"
      ],
      "path": "data/time/time_rewind.json"
    },
    {
      "id": "time.timed_challenge",
      "name": "Timed Challenge",
      "category": "time",
      "subcategory": "countdown_objective",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "platformer",
        "racing",
        "puzzle",
        "action"
      ],
      "tags": [
        "countdown",
        "objective",
        "deadline",
        "checkpoint",
        "pressure"
      ],
      "path": "data/time/timed_challenge.json"
    },
    {
      "id": "traversal.gliding",
      "name": "Gliding",
      "category": "traversal",
      "subcategory": "aerial_traversal",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "gliding",
        "aerial_traversal",
        "fall_velocity",
        "lift",
        "camera_comfort"
      ],
      "path": "data/traversal/gliding.json"
    },
    {
      "id": "traversal.grappling_hook",
      "name": "Grappling Hook",
      "category": "traversal",
      "subcategory": "anchor_traversal",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "grappling",
        "anchor_traversal",
        "attachment_state",
        "rope_length",
        "mobility"
      ],
      "path": "data/traversal/grappling_hook.json"
    },
    {
      "id": "traversal.jetpack",
      "name": "Jetpack",
      "category": "traversal",
      "subcategory": "powered_flight",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "jetpack",
        "powered_flight",
        "fuel_resource",
        "thrust_vector",
        "camera_comfort"
      ],
      "path": "data/traversal/jetpack.json"
    },
    {
      "id": "traversal.ladder_climb",
      "name": "Ladder Climb",
      "category": "traversal",
      "subcategory": "vertical_mobility",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "ladder_id",
        "vertical_mobility",
        "attach_detach",
        "rung_index",
        "exit_clearance"
      ],
      "path": "data/traversal/ladder_climb.json"
    },
    {
      "id": "traversal.mantling",
      "name": "Mantling",
      "category": "traversal",
      "subcategory": "ledge_traversal",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "mantling",
        "ledge_id",
        "clearance_check",
        "root_motion",
        "snap_position"
      ],
      "path": "data/traversal/mantling.json"
    },
    {
      "id": "traversal.parkour_vault",
      "name": "Parkour Vault",
      "category": "traversal",
      "subcategory": "obstacle_traversal",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "parkour_vault",
        "obstacle_traversal",
        "clearance_check",
        "root_motion",
        "camera_transition"
      ],
      "path": "data/traversal/parkour_vault.json"
    },
    {
      "id": "traversal.rope_swing",
      "name": "Rope Swing",
      "category": "traversal",
      "subcategory": "locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "locomotion",
        "mobility",
        "navigation",
        "rope"
      ],
      "path": "data/traversal/rope_swing.json"
    },
    {
      "id": "traversal.teleport_blink",
      "name": "Teleport Blink",
      "category": "traversal",
      "subcategory": "locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "locomotion",
        "mobility",
        "navigation",
        "teleport"
      ],
      "path": "data/traversal/teleport_blink.json"
    },
    {
      "id": "traversal.vehicle_mount",
      "name": "Vehicle Mount",
      "category": "traversal",
      "subcategory": "vehicle_access",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "vehicle_mount",
        "seat_id",
        "authority_transfer",
        "exit_validation",
        "anti_grief"
      ],
      "path": "data/traversal/vehicle_mount.json"
    },
    {
      "id": "traversal.wall_run",
      "name": "Wall Run",
      "category": "traversal",
      "subcategory": "wall_traversal",
      "status": "draft",
      "dimensions": [
        "2.5D",
        "3D"
      ],
      "genres": [
        "action",
        "platformer",
        "shooter",
        "parkour"
      ],
      "tags": [
        "traversal",
        "wall_interaction",
        "parkour",
        "momentum"
      ],
      "path": "data/traversal/wall_run.json"
    },
    {
      "id": "traversal.zipline",
      "name": "Zipline",
      "category": "traversal",
      "subcategory": "locomotion",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "platformer",
        "open_world"
      ],
      "tags": [
        "locomotion",
        "mobility",
        "navigation",
        "zipline"
      ],
      "path": "data/traversal/zipline.json"
    },
    {
      "id": "ui_ux.accessibility_remap_controls",
      "name": "Accessibility Remap Controls",
      "category": "ui_ux",
      "subcategory": "input_settings",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "control_remapping",
        "input_binding",
        "accessibility",
        "profile_persistence",
        "prompt_glyphs"
      ],
      "path": "data/ui_ux/accessibility_remap_controls.json"
    },
    {
      "id": "ui_ux.checkpoint_notification",
      "name": "Checkpoint Notification",
      "category": "ui_ux",
      "subcategory": "save_feedback",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "checkpoint_notification",
        "save_feedback",
        "notification_queue",
        "safe_area",
        "accessibility"
      ],
      "path": "data/ui_ux/checkpoint_notification.json"
    },
    {
      "id": "ui_ux.cooldown_indicator",
      "name": "Cooldown Indicator",
      "category": "ui_ux",
      "subcategory": "combat_feedback",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "cooldown",
        "ui",
        "feedback",
        "readability",
        "accessibility"
      ],
      "path": "data/ui_ux/cooldown_indicator.json"
    },
    {
      "id": "ui_ux.damage_numbers",
      "name": "Damage Numbers",
      "category": "ui_ux",
      "subcategory": "combat_feedback",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "ui",
        "combat_feedback",
        "damage",
        "numbers",
        "accessibility"
      ],
      "path": "data/ui_ux/damage_numbers.json"
    },
    {
      "id": "ui_ux.dialogue_choice",
      "name": "Dialogue Choice",
      "category": "ui_ux",
      "subcategory": "narrative_interface",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "ui",
        "dialogue",
        "narrative",
        "choice",
        "localization"
      ],
      "path": "data/ui_ux/dialogue_choice.json"
    },
    {
      "id": "ui_ux.hit_marker",
      "name": "Hit Marker",
      "category": "ui_ux",
      "subcategory": "combat_feedback",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "shooter",
        "action",
        "rpg"
      ],
      "tags": [
        "ui",
        "combat_feedback",
        "hit_confirm",
        "accessibility",
        "network_prediction"
      ],
      "path": "data/ui_ux/hit_marker.json"
    },
    {
      "id": "ui_ux.interaction_prompt",
      "name": "Interaction Prompt",
      "category": "ui_ux",
      "subcategory": "contextual_prompt",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "adventure",
        "rpg",
        "action",
        "simulation"
      ],
      "tags": [
        "ui",
        "interaction",
        "prompt",
        "input",
        "accessibility"
      ],
      "path": "data/ui_ux/interaction_prompt.json"
    },
    {
      "id": "ui_ux.inventory_grid",
      "name": "Inventory Grid",
      "category": "ui_ux",
      "subcategory": "inventory_interface",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "ui",
        "inventory",
        "items",
        "input_navigation",
        "accessibility"
      ],
      "path": "data/ui_ux/inventory_grid.json"
    },
    {
      "id": "ui_ux.minimap",
      "name": "Minimap",
      "category": "ui_ux",
      "subcategory": "navigation_interface",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "ui",
        "map",
        "navigation",
        "icons",
        "accessibility"
      ],
      "path": "data/ui_ux/minimap.json"
    },
    {
      "id": "ui_ux.quest_marker",
      "name": "Quest Marker",
      "category": "ui_ux",
      "subcategory": "navigation_interface",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "ui",
        "navigation",
        "quest",
        "marker",
        "accessibility"
      ],
      "path": "data/ui_ux/quest_marker.json"
    },
    {
      "id": "ui_ux.radial_menu",
      "name": "Radial Menu",
      "category": "ui_ux",
      "subcategory": "selection_interface",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "ui",
        "radial_menu",
        "selection",
        "gamepad",
        "accessibility"
      ],
      "path": "data/ui_ux/radial_menu.json"
    },
    {
      "id": "ui_ux.tutorial_prompt",
      "name": "Tutorial Prompt",
      "category": "ui_ux",
      "subcategory": "onboarding_interface",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "rpg",
        "strategy",
        "action"
      ],
      "tags": [
        "ui",
        "tutorial",
        "onboarding",
        "input_glyphs",
        "accessibility"
      ],
      "path": "data/ui_ux/tutorial_prompt.json"
    },
    {
      "id": "vehicles.drifting",
      "name": "Drifting",
      "category": "vehicles",
      "subcategory": "traction_slide",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "arcade",
        "open_world",
        "action"
      ],
      "tags": [
        "drifting",
        "slip_angle",
        "traction",
        "countersteer",
        "boost"
      ],
      "path": "data/vehicles/drifting.json"
    },
    {
      "id": "vehicles.fuel",
      "name": "Fuel",
      "category": "vehicles",
      "subcategory": "resource_tank",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "survival",
        "open_world",
        "simulation"
      ],
      "tags": [
        "fuel",
        "vehicle_resource",
        "refill",
        "survival",
        "persistence"
      ],
      "path": "data/vehicles/fuel.json"
    },
    {
      "id": "vehicles.suspension_physics",
      "name": "Suspension Physics",
      "category": "vehicles",
      "subcategory": "wheel_contact",
      "status": "draft",
      "dimensions": [
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "simulation",
        "open_world"
      ],
      "tags": [
        "suspension",
        "wheel_contact",
        "traction",
        "vehicle_physics",
        "surface_response"
      ],
      "path": "data/vehicles/suspension_physics.json"
    },
    {
      "id": "vehicles.upgradeable_vehicle",
      "name": "Upgradeable Vehicle",
      "category": "vehicles",
      "subcategory": "upgrade_installation",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "simulation",
        "open_world",
        "survival"
      ],
      "tags": [
        "vehicle_upgrades",
        "parts",
        "progression",
        "inventory_transaction",
        "buildcraft"
      ],
      "path": "data/vehicles/upgradeable_vehicle.json"
    },
    {
      "id": "vehicles.vehicle_acceleration",
      "name": "Vehicle Acceleration",
      "category": "vehicles",
      "subcategory": "drivetrain_input",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "simulation",
        "open_world",
        "action"
      ],
      "tags": [
        "vehicle_acceleration",
        "throttle",
        "traction",
        "drivetrain",
        "prediction"
      ],
      "path": "data/vehicles/vehicle_acceleration.json"
    },
    {
      "id": "vehicles.vehicle_boost",
      "name": "Vehicle Boost",
      "category": "vehicles",
      "subcategory": "temporary_power",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "action",
        "open_world",
        "arcade"
      ],
      "tags": [
        "boost",
        "nitro",
        "meter",
        "burst_acceleration",
        "vehicle_feedback"
      ],
      "path": "data/vehicles/vehicle_boost.json"
    },
    {
      "id": "vehicles.vehicle_braking",
      "name": "Vehicle Braking",
      "category": "vehicles",
      "subcategory": "deceleration_control",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "simulation",
        "open_world",
        "action"
      ],
      "tags": [
        "vehicle_braking",
        "handbrake",
        "traction",
        "reverse",
        "assist"
      ],
      "path": "data/vehicles/vehicle_braking.json"
    },
    {
      "id": "vehicles.vehicle_damage",
      "name": "Vehicle Damage",
      "category": "vehicles",
      "subcategory": "vehicle_health",
      "status": "draft",
      "dimensions": [
        "2D",
        "2.5D",
        "3D"
      ],
      "genres": [
        "racing",
        "action",
        "simulation",
        "open_world"
      ],
      "tags": [
        "vehicle_damage",
        "durability",
        "collision_damage",
        "repair",
        "part_health"
      ],
      "path": "data/vehicles/vehicle_damage.json"
    }
  ],
  "groups": {
    "category": {
      "accessibility": [
        "accessibility.adjustable_difficulty",
        "accessibility.assist_mode",
        "accessibility.colorblind_modes",
        "accessibility.text_scaling",
        "accessibility.toggle_hold_option"
      ],
      "ai": [
        "ai.boss_phase_transition",
        "ai.chase",
        "ai.companion_follow",
        "ai.cover_seeking",
        "ai.enemy_spawn_director",
        "ai.flee",
        "ai.flocking",
        "ai.investigate_noise",
        "ai.line_of_sight_detection",
        "ai.patrol",
        "ai.utility_scoring"
      ],
      "camera": [
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.cinematic_camera",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.screen_shake",
        "camera.smooth_follow_camera",
        "camera.split_screen",
        "camera.third_person_camera",
        "camera.top_down_camera"
      ],
      "combat": [
        "combat.aim_down_sights",
        "combat.area_of_effect_attack",
        "combat.block",
        "combat.charged_attack",
        "combat.combo_chain",
        "combat.critical_hit",
        "combat.damage_over_time",
        "combat.guard_break",
        "combat.hit_stun",
        "combat.invincibility_frames",
        "combat.knockback",
        "combat.lock_on_targeting",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.ranged_attack",
        "combat.reload",
        "combat.shield",
        "combat.stealth_kill"
      ],
      "crafting": [
        "crafting.crafting_queue",
        "crafting.ingredient_quality",
        "crafting.recipe_crafting",
        "crafting.workbench"
      ],
      "economy": [
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.loot_table",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading"
      ],
      "horror": [
        "horror.hiding",
        "horror.jump_scare_trigger",
        "horror.light_resource",
        "horror.limited_visibility",
        "horror.monster_patrol",
        "horror.safe_room",
        "horror.sanity_meter",
        "horror.sound_lure"
      ],
      "meta": [
        "meta.collection_log",
        "meta.daily_challenge",
        "meta.new_game_plus",
        "meta.player_profile_stats"
      ],
      "movement": [
        "movement.air_dash",
        "movement.climbing",
        "movement.crouch",
        "movement.dash",
        "movement.dodge_roll",
        "movement.prone",
        "movement.run",
        "movement.slide",
        "movement.sprint",
        "movement.stamina_movement",
        "movement.swimming",
        "movement.walk"
      ],
      "multiplayer": [
        "multiplayer.asymmetric_roles",
        "multiplayer.friendly_fire",
        "multiplayer.local_coop",
        "multiplayer.matchmaking_lobby",
        "multiplayer.online_coop",
        "multiplayer.ping_system",
        "multiplayer.revive_teammate",
        "multiplayer.role_swap",
        "multiplayer.shared_resource_pool",
        "multiplayer.team_objective"
      ],
      "narrative": [
        "narrative.branching_dialogue",
        "narrative.codex_journal",
        "narrative.environmental_storytelling",
        "narrative.reputation_choice",
        "narrative.reputation_gating"
      ],
      "physics": [
        "physics.breakable_object",
        "physics.buoyancy",
        "physics.destructible_environment",
        "physics.gravity",
        "physics.low_gravity_zone",
        "physics.moving_platform",
        "physics.one_way_platform",
        "physics.pendulum_swing",
        "physics.physics_push_pull",
        "physics.ragdoll",
        "physics.wind_force"
      ],
      "platforming": [
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.drop_through_platform",
        "platforming.jump_buffering",
        "platforming.ledge_climb",
        "platforming.ledge_grab",
        "platforming.variable_jump_height",
        "platforming.wall_jump",
        "platforming.wall_slide"
      ],
      "procedural_generation": [
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.procedural_terrain",
        "procedural_generation.random_encounters",
        "procedural_generation.room_connection_graph",
        "procedural_generation.seeded_generation",
        "procedural_generation.wave_generation"
      ],
      "progression": [
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
        "progression.level_up",
        "progression.meta_progression",
        "progression.prestige_reset",
        "progression.respec",
        "progression.skill_tree",
        "progression.unlockable_abilities",
        "progression.upgrade_shop"
      ],
      "puzzle": [
        "puzzle.color_matching",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "puzzle.mirror_light_reflection",
        "puzzle.physics_weight_puzzle",
        "puzzle.portal_pair",
        "puzzle.pressure_plate",
        "puzzle.sequence_memory",
        "puzzle.sliding_block",
        "puzzle.timed_door"
      ],
      "rhythm": [
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.note_lane",
        "rhythm.sync_window"
      ],
      "roguelike": [
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "roguelike.pick_one_upgrade_choice",
        "roguelike.procedural_floor",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.risk_reward_room",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels"
      ],
      "simulation": [
        "simulation.needs_simulation",
        "simulation.population_model",
        "simulation.systemic_weather",
        "simulation.traffic_flow"
      ],
      "stealth": [
        "stealth.alert_state",
        "stealth.distraction_throw",
        "stealth.last_known_position_search",
        "stealth.noise_meter",
        "stealth.shadow_cover",
        "stealth.visibility_meter"
      ],
      "strategy": [
        "strategy.fog_of_war",
        "strategy.tech_tree",
        "strategy.territory_control",
        "strategy.unit_counter_system"
      ],
      "survival": [
        "survival.base_building",
        "survival.day_night_cycle",
        "survival.durability",
        "survival.health",
        "survival.hunger",
        "survival.inventory_limit",
        "survival.oxygen",
        "survival.stamina",
        "survival.temperature",
        "survival.thirst"
      ],
      "time": [
        "time.cooldown_time",
        "time.day_night_schedule",
        "time.rhythm_timing",
        "time.slow_motion",
        "time.time_freeze",
        "time.time_rewind",
        "time.timed_challenge"
      ],
      "traversal": [
        "traversal.gliding",
        "traversal.grappling_hook",
        "traversal.jetpack",
        "traversal.ladder_climb",
        "traversal.mantling",
        "traversal.parkour_vault",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.vehicle_mount",
        "traversal.wall_run",
        "traversal.zipline"
      ],
      "ui_ux": [
        "ui_ux.accessibility_remap_controls",
        "ui_ux.checkpoint_notification",
        "ui_ux.cooldown_indicator",
        "ui_ux.damage_numbers",
        "ui_ux.dialogue_choice",
        "ui_ux.hit_marker",
        "ui_ux.interaction_prompt",
        "ui_ux.inventory_grid",
        "ui_ux.minimap",
        "ui_ux.quest_marker",
        "ui_ux.radial_menu",
        "ui_ux.tutorial_prompt"
      ],
      "vehicles": [
        "vehicles.drifting",
        "vehicles.fuel",
        "vehicles.suspension_physics",
        "vehicles.upgradeable_vehicle",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_boost",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ]
    },
    "dimension": {
      "2.5D": [
        "accessibility.adjustable_difficulty",
        "accessibility.assist_mode",
        "accessibility.colorblind_modes",
        "accessibility.text_scaling",
        "accessibility.toggle_hold_option",
        "ai.boss_phase_transition",
        "ai.chase",
        "ai.companion_follow",
        "ai.cover_seeking",
        "ai.enemy_spawn_director",
        "ai.flee",
        "ai.flocking",
        "ai.investigate_noise",
        "ai.line_of_sight_detection",
        "ai.patrol",
        "ai.utility_scoring",
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.cinematic_camera",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.screen_shake",
        "camera.smooth_follow_camera",
        "camera.split_screen",
        "camera.third_person_camera",
        "camera.top_down_camera",
        "combat.aim_down_sights",
        "combat.area_of_effect_attack",
        "combat.block",
        "combat.charged_attack",
        "combat.combo_chain",
        "combat.critical_hit",
        "combat.damage_over_time",
        "combat.guard_break",
        "combat.hit_stun",
        "combat.invincibility_frames",
        "combat.knockback",
        "combat.lock_on_targeting",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.ranged_attack",
        "combat.reload",
        "combat.shield",
        "combat.stealth_kill",
        "crafting.crafting_queue",
        "crafting.ingredient_quality",
        "crafting.recipe_crafting",
        "crafting.workbench",
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.loot_table",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading",
        "horror.hiding",
        "horror.jump_scare_trigger",
        "horror.light_resource",
        "horror.limited_visibility",
        "horror.monster_patrol",
        "horror.safe_room",
        "horror.sanity_meter",
        "horror.sound_lure",
        "meta.collection_log",
        "meta.daily_challenge",
        "meta.new_game_plus",
        "meta.player_profile_stats",
        "movement.air_dash",
        "movement.climbing",
        "movement.crouch",
        "movement.dash",
        "movement.dodge_roll",
        "movement.prone",
        "movement.run",
        "movement.slide",
        "movement.sprint",
        "movement.stamina_movement",
        "movement.swimming",
        "movement.walk",
        "multiplayer.asymmetric_roles",
        "multiplayer.friendly_fire",
        "multiplayer.local_coop",
        "multiplayer.matchmaking_lobby",
        "multiplayer.online_coop",
        "multiplayer.ping_system",
        "multiplayer.revive_teammate",
        "multiplayer.role_swap",
        "multiplayer.shared_resource_pool",
        "multiplayer.team_objective",
        "narrative.branching_dialogue",
        "narrative.codex_journal",
        "narrative.environmental_storytelling",
        "narrative.reputation_choice",
        "narrative.reputation_gating",
        "physics.breakable_object",
        "physics.buoyancy",
        "physics.destructible_environment",
        "physics.gravity",
        "physics.low_gravity_zone",
        "physics.moving_platform",
        "physics.one_way_platform",
        "physics.pendulum_swing",
        "physics.physics_push_pull",
        "physics.ragdoll",
        "physics.wind_force",
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.drop_through_platform",
        "platforming.jump_buffering",
        "platforming.ledge_climb",
        "platforming.ledge_grab",
        "platforming.variable_jump_height",
        "platforming.wall_jump",
        "platforming.wall_slide",
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.procedural_terrain",
        "procedural_generation.random_encounters",
        "procedural_generation.room_connection_graph",
        "procedural_generation.seeded_generation",
        "procedural_generation.wave_generation",
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
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        "progression.prestige_reset",
        "progression.respec",
        "progression.skill_tree",
        "progression.unlockable_abilities",
        "progression.upgrade_shop",
        "puzzle.color_matching",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "puzzle.mirror_light_reflection",
        "puzzle.physics_weight_puzzle",
        "puzzle.portal_pair",
        "puzzle.pressure_plate",
        "puzzle.sequence_memory",
        "puzzle.sliding_block",
        "puzzle.timed_door",
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.note_lane",
        "rhythm.sync_window",
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "roguelike.pick_one_upgrade_choice",
        "roguelike.procedural_floor",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.risk_reward_room",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels",
        "simulation.needs_simulation",
        "simulation.population_model",
        "simulation.systemic_weather",
        "simulation.traffic_flow",
        "stealth.alert_state",
        "stealth.distraction_throw",
        "stealth.last_known_position_search",
        "stealth.noise_meter",
        "stealth.shadow_cover",
        "stealth.visibility_meter",
        "strategy.fog_of_war",
        "strategy.tech_tree",
        "strategy.territory_control",
        "strategy.unit_counter_system",
        "survival.base_building",
        "survival.day_night_cycle",
        "survival.durability",
        "survival.health",
        "survival.hunger",
        "survival.inventory_limit",
        "survival.oxygen",
        "survival.stamina",
        "survival.temperature",
        "survival.thirst",
        "time.cooldown_time",
        "time.day_night_schedule",
        "time.rhythm_timing",
        "time.slow_motion",
        "time.time_freeze",
        "time.time_rewind",
        "time.timed_challenge",
        "traversal.gliding",
        "traversal.grappling_hook",
        "traversal.jetpack",
        "traversal.ladder_climb",
        "traversal.mantling",
        "traversal.parkour_vault",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.vehicle_mount",
        "traversal.wall_run",
        "traversal.zipline",
        "ui_ux.accessibility_remap_controls",
        "ui_ux.checkpoint_notification",
        "ui_ux.cooldown_indicator",
        "ui_ux.damage_numbers",
        "ui_ux.dialogue_choice",
        "ui_ux.hit_marker",
        "ui_ux.interaction_prompt",
        "ui_ux.inventory_grid",
        "ui_ux.minimap",
        "ui_ux.quest_marker",
        "ui_ux.radial_menu",
        "ui_ux.tutorial_prompt",
        "vehicles.drifting",
        "vehicles.fuel",
        "vehicles.suspension_physics",
        "vehicles.upgradeable_vehicle",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_boost",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ],
      "2D": [
        "accessibility.adjustable_difficulty",
        "accessibility.assist_mode",
        "accessibility.colorblind_modes",
        "accessibility.text_scaling",
        "accessibility.toggle_hold_option",
        "ai.boss_phase_transition",
        "ai.chase",
        "ai.companion_follow",
        "ai.cover_seeking",
        "ai.enemy_spawn_director",
        "ai.flee",
        "ai.flocking",
        "ai.investigate_noise",
        "ai.line_of_sight_detection",
        "ai.patrol",
        "ai.utility_scoring",
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.cinematic_camera",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.screen_shake",
        "camera.smooth_follow_camera",
        "camera.split_screen",
        "camera.third_person_camera",
        "camera.top_down_camera",
        "combat.area_of_effect_attack",
        "combat.block",
        "combat.charged_attack",
        "combat.combo_chain",
        "combat.critical_hit",
        "combat.damage_over_time",
        "combat.guard_break",
        "combat.hit_stun",
        "combat.invincibility_frames",
        "combat.knockback",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.ranged_attack",
        "combat.reload",
        "combat.shield",
        "combat.stealth_kill",
        "crafting.crafting_queue",
        "crafting.ingredient_quality",
        "crafting.recipe_crafting",
        "crafting.workbench",
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.loot_table",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading",
        "horror.hiding",
        "horror.jump_scare_trigger",
        "horror.light_resource",
        "horror.limited_visibility",
        "horror.monster_patrol",
        "horror.safe_room",
        "horror.sanity_meter",
        "horror.sound_lure",
        "meta.collection_log",
        "meta.daily_challenge",
        "meta.new_game_plus",
        "meta.player_profile_stats",
        "movement.air_dash",
        "movement.climbing",
        "movement.crouch",
        "movement.dash",
        "movement.dodge_roll",
        "movement.prone",
        "movement.run",
        "movement.slide",
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        "movement.stamina_movement",
        "movement.swimming",
        "movement.walk",
        "multiplayer.asymmetric_roles",
        "multiplayer.friendly_fire",
        "multiplayer.local_coop",
        "multiplayer.matchmaking_lobby",
        "multiplayer.online_coop",
        "multiplayer.ping_system",
        "multiplayer.revive_teammate",
        "multiplayer.role_swap",
        "multiplayer.shared_resource_pool",
        "multiplayer.team_objective",
        "narrative.branching_dialogue",
        "narrative.codex_journal",
        "narrative.environmental_storytelling",
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        "physics.breakable_object",
        "physics.buoyancy",
        "physics.destructible_environment",
        "physics.gravity",
        "physics.low_gravity_zone",
        "physics.moving_platform",
        "physics.one_way_platform",
        "physics.pendulum_swing",
        "physics.physics_push_pull",
        "physics.wind_force",
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.drop_through_platform",
        "platforming.jump_buffering",
        "platforming.ledge_climb",
        "platforming.ledge_grab",
        "platforming.variable_jump_height",
        "platforming.wall_jump",
        "platforming.wall_slide",
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.procedural_terrain",
        "procedural_generation.random_encounters",
        "procedural_generation.room_connection_graph",
        "procedural_generation.seeded_generation",
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        "progression.crafting_unlocks",
        "progression.equipment_rarity",
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        "progression.prestige_reset",
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        "progression.upgrade_shop",
        "puzzle.color_matching",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "puzzle.mirror_light_reflection",
        "puzzle.physics_weight_puzzle",
        "puzzle.portal_pair",
        "puzzle.pressure_plate",
        "puzzle.sequence_memory",
        "puzzle.sliding_block",
        "puzzle.timed_door",
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.note_lane",
        "rhythm.sync_window",
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "roguelike.pick_one_upgrade_choice",
        "roguelike.procedural_floor",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.risk_reward_room",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels",
        "simulation.needs_simulation",
        "simulation.population_model",
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        "simulation.traffic_flow",
        "stealth.alert_state",
        "stealth.distraction_throw",
        "stealth.last_known_position_search",
        "stealth.noise_meter",
        "stealth.shadow_cover",
        "stealth.visibility_meter",
        "strategy.fog_of_war",
        "strategy.tech_tree",
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        "strategy.unit_counter_system",
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        "survival.day_night_cycle",
        "survival.durability",
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        "survival.oxygen",
        "survival.stamina",
        "survival.temperature",
        "survival.thirst",
        "time.cooldown_time",
        "time.day_night_schedule",
        "time.rhythm_timing",
        "time.slow_motion",
        "time.time_freeze",
        "time.time_rewind",
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        "traversal.gliding",
        "traversal.grappling_hook",
        "traversal.jetpack",
        "traversal.ladder_climb",
        "traversal.mantling",
        "traversal.parkour_vault",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.vehicle_mount",
        "traversal.zipline",
        "ui_ux.accessibility_remap_controls",
        "ui_ux.checkpoint_notification",
        "ui_ux.cooldown_indicator",
        "ui_ux.damage_numbers",
        "ui_ux.dialogue_choice",
        "ui_ux.hit_marker",
        "ui_ux.interaction_prompt",
        "ui_ux.inventory_grid",
        "ui_ux.minimap",
        "ui_ux.quest_marker",
        "ui_ux.radial_menu",
        "ui_ux.tutorial_prompt",
        "vehicles.drifting",
        "vehicles.fuel",
        "vehicles.upgradeable_vehicle",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_boost",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ],
      "3D": [
        "accessibility.adjustable_difficulty",
        "accessibility.assist_mode",
        "accessibility.colorblind_modes",
        "accessibility.text_scaling",
        "accessibility.toggle_hold_option",
        "ai.boss_phase_transition",
        "ai.chase",
        "ai.companion_follow",
        "ai.cover_seeking",
        "ai.enemy_spawn_director",
        "ai.flee",
        "ai.flocking",
        "ai.investigate_noise",
        "ai.line_of_sight_detection",
        "ai.patrol",
        "ai.utility_scoring",
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.cinematic_camera",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.screen_shake",
        "camera.smooth_follow_camera",
        "camera.split_screen",
        "camera.third_person_camera",
        "camera.top_down_camera",
        "combat.aim_down_sights",
        "combat.area_of_effect_attack",
        "combat.block",
        "combat.charged_attack",
        "combat.combo_chain",
        "combat.critical_hit",
        "combat.damage_over_time",
        "combat.guard_break",
        "combat.hit_stun",
        "combat.invincibility_frames",
        "combat.knockback",
        "combat.lock_on_targeting",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.ranged_attack",
        "combat.reload",
        "combat.shield",
        "combat.stealth_kill",
        "crafting.crafting_queue",
        "crafting.ingredient_quality",
        "crafting.recipe_crafting",
        "crafting.workbench",
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.loot_table",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading",
        "horror.hiding",
        "horror.jump_scare_trigger",
        "horror.light_resource",
        "horror.limited_visibility",
        "horror.monster_patrol",
        "horror.safe_room",
        "horror.sanity_meter",
        "horror.sound_lure",
        "meta.collection_log",
        "meta.daily_challenge",
        "meta.new_game_plus",
        "meta.player_profile_stats",
        "movement.air_dash",
        "movement.climbing",
        "movement.crouch",
        "movement.dash",
        "movement.dodge_roll",
        "movement.prone",
        "movement.run",
        "movement.slide",
        "movement.sprint",
        "movement.stamina_movement",
        "movement.swimming",
        "movement.walk",
        "multiplayer.asymmetric_roles",
        "multiplayer.friendly_fire",
        "multiplayer.local_coop",
        "multiplayer.matchmaking_lobby",
        "multiplayer.online_coop",
        "multiplayer.ping_system",
        "multiplayer.revive_teammate",
        "multiplayer.role_swap",
        "multiplayer.shared_resource_pool",
        "multiplayer.team_objective",
        "narrative.branching_dialogue",
        "narrative.codex_journal",
        "narrative.environmental_storytelling",
        "narrative.reputation_choice",
        "narrative.reputation_gating",
        "physics.breakable_object",
        "physics.buoyancy",
        "physics.destructible_environment",
        "physics.gravity",
        "physics.low_gravity_zone",
        "physics.moving_platform",
        "physics.pendulum_swing",
        "physics.physics_push_pull",
        "physics.ragdoll",
        "physics.wind_force",
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.jump_buffering",
        "platforming.ledge_climb",
        "platforming.ledge_grab",
        "platforming.variable_jump_height",
        "platforming.wall_jump",
        "platforming.wall_slide",
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.procedural_terrain",
        "procedural_generation.random_encounters",
        "procedural_generation.room_connection_graph",
        "procedural_generation.seeded_generation",
        "procedural_generation.wave_generation",
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
        "progression.level_up",
        "progression.meta_progression",
        "progression.prestige_reset",
        "progression.respec",
        "progression.skill_tree",
        "progression.unlockable_abilities",
        "progression.upgrade_shop",
        "puzzle.color_matching",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "puzzle.mirror_light_reflection",
        "puzzle.physics_weight_puzzle",
        "puzzle.portal_pair",
        "puzzle.pressure_plate",
        "puzzle.sequence_memory",
        "puzzle.sliding_block",
        "puzzle.timed_door",
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.note_lane",
        "rhythm.sync_window",
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "roguelike.pick_one_upgrade_choice",
        "roguelike.procedural_floor",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.risk_reward_room",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels",
        "simulation.needs_simulation",
        "simulation.population_model",
        "simulation.systemic_weather",
        "simulation.traffic_flow",
        "stealth.alert_state",
        "stealth.distraction_throw",
        "stealth.last_known_position_search",
        "stealth.noise_meter",
        "stealth.shadow_cover",
        "stealth.visibility_meter",
        "strategy.fog_of_war",
        "strategy.tech_tree",
        "strategy.territory_control",
        "strategy.unit_counter_system",
        "survival.base_building",
        "survival.day_night_cycle",
        "survival.durability",
        "survival.health",
        "survival.hunger",
        "survival.inventory_limit",
        "survival.oxygen",
        "survival.stamina",
        "survival.temperature",
        "survival.thirst",
        "time.cooldown_time",
        "time.day_night_schedule",
        "time.rhythm_timing",
        "time.slow_motion",
        "time.time_freeze",
        "time.time_rewind",
        "time.timed_challenge",
        "traversal.gliding",
        "traversal.grappling_hook",
        "traversal.jetpack",
        "traversal.ladder_climb",
        "traversal.mantling",
        "traversal.parkour_vault",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.vehicle_mount",
        "traversal.wall_run",
        "traversal.zipline",
        "ui_ux.accessibility_remap_controls",
        "ui_ux.checkpoint_notification",
        "ui_ux.cooldown_indicator",
        "ui_ux.damage_numbers",
        "ui_ux.dialogue_choice",
        "ui_ux.hit_marker",
        "ui_ux.interaction_prompt",
        "ui_ux.inventory_grid",
        "ui_ux.minimap",
        "ui_ux.quest_marker",
        "ui_ux.radial_menu",
        "ui_ux.tutorial_prompt",
        "vehicles.drifting",
        "vehicles.fuel",
        "vehicles.suspension_physics",
        "vehicles.upgradeable_vehicle",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_boost",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ]
    },
    "difficulty": {
      "design": {
        "easy": [
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          "movement.climbing",
          "movement.crouch",
          "movement.dash",
          "movement.dodge_roll",
          "movement.prone",
          "movement.run",
          "movement.slide",
          "movement.sprint",
          "movement.stamina_movement",
          "movement.walk",
          "physics.breakable_object",
          "platforming.coyote_time",
          "platforming.drop_through_platform",
          "platforming.jump_buffering",
          "puzzle.key_and_lock",
          "puzzle.lever_switch",
          "puzzle.pressure_plate",
          "ui_ux.hit_marker",
          "ui_ux.interaction_prompt"
        ],
        "expert": [
          "roguelike.relic_synergy",
          "time.time_rewind"
        ],
        "hard": [
          "ai.boss_phase_transition",
          "ai.chase",
          "ai.companion_follow",
          "ai.cover_seeking",
          "ai.enemy_spawn_director",
          "ai.flee",
          "ai.flocking",
          "ai.investigate_noise",
          "ai.line_of_sight_detection",
          "ai.utility_scoring",
          "combat.combo_chain",
          "combat.stealth_kill",
          "crafting.ingredient_quality",
          "economy.coins",
          "economy.crafting_materials",
          "economy.dynamic_pricing",
          "economy.gacha_pull",
          "economy.idle_income",
          "economy.loot_table",
          "economy.repair_cost",
          "economy.resource_conversion",
          "economy.shop",
          "economy.trading",
          "horror.hiding",
          "horror.limited_visibility",
          "horror.monster_patrol",
          "horror.sanity_meter",
          "meta.new_game_plus",
          "multiplayer.asymmetric_roles",
          "multiplayer.matchmaking_lobby",
          "multiplayer.online_coop",
          "narrative.branching_dialogue",
          "narrative.codex_journal",
          "narrative.environmental_storytelling",
          "narrative.reputation_choice",
          "narrative.reputation_gating",
          "physics.destructible_environment",
          "procedural_generation.biome_generation",
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          "procedural_generation.procedural_level_rooms",
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          "progression.skill_tree",
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          "puzzle.mirror_light_reflection",
          "puzzle.portal_pair",
          "roguelike.curse_modifier",
          "roguelike.permadeath",
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          "simulation.population_model",
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          "stealth.distraction_throw",
          "stealth.last_known_position_search",
          "stealth.noise_meter",
          "stealth.shadow_cover",
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          "strategy.territory_control",
          "strategy.unit_counter_system",
          "survival.base_building",
          "survival.temperature",
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          "ai.patrol",
          "camera.camera_lock_on",
          "camera.camera_zoom",
          "camera.cinematic_camera",
          "camera.dynamic_fov",
          "camera.first_person_camera",
          "camera.screen_shake",
          "camera.smooth_follow_camera",
          "camera.split_screen",
          "camera.third_person_camera",
          "camera.top_down_camera",
          "combat.aim_down_sights",
          "combat.area_of_effect_attack",
          "combat.block",
          "combat.charged_attack",
          "combat.critical_hit",
          "combat.damage_over_time",
          "combat.guard_break",
          "combat.hit_stun",
          "combat.invincibility_frames",
          "combat.knockback",
          "combat.lock_on_targeting",
          "combat.melee_attack",
          "combat.parry",
          "combat.projectile_reflection",
          "combat.ranged_attack",
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          "combat.shield",
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          "crafting.recipe_crafting",
          "crafting.workbench",
          "horror.jump_scare_trigger",
          "horror.light_resource",
          "horror.safe_room",
          "horror.sound_lure",
          "meta.collection_log",
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          "meta.player_profile_stats",
          "movement.air_dash",
          "movement.swimming",
          "multiplayer.friendly_fire",
          "multiplayer.local_coop",
          "multiplayer.ping_system",
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          "multiplayer.role_swap",
          "multiplayer.shared_resource_pool",
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          "physics.moving_platform",
          "physics.one_way_platform",
          "physics.pendulum_swing",
          "physics.physics_push_pull",
          "physics.ragdoll",
          "physics.wind_force",
          "platforming.double_jump",
          "platforming.ledge_climb",
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          "puzzle.sliding_block",
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          "time.cooldown_time",
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          "time.slow_motion",
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          "traversal.parkour_vault",
          "traversal.rope_swing",
          "traversal.teleport_blink",
          "traversal.vehicle_mount",
          "traversal.zipline",
          "ui_ux.accessibility_remap_controls",
          "ui_ux.checkpoint_notification",
          "ui_ux.cooldown_indicator",
          "ui_ux.damage_numbers",
          "ui_ux.dialogue_choice",
          "ui_ux.inventory_grid",
          "ui_ux.minimap",
          "ui_ux.quest_marker",
          "ui_ux.radial_menu",
          "ui_ux.tutorial_prompt",
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          "vehicles.suspension_physics",
          "vehicles.upgradeable_vehicle",
          "vehicles.vehicle_acceleration",
          "vehicles.vehicle_boost",
          "vehicles.vehicle_braking",
          "vehicles.vehicle_damage"
        ]
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          "ai.flocking",
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          "procedural_generation.loot_generation",
          "procedural_generation.procedural_level_rooms",
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          "procedural_generation.seeded_generation",
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          "stealth.noise_meter",
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          "time.rhythm_timing",
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          "traversal.teleport_blink",
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          "camera.third_person_camera",
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          "combat.area_of_effect_attack",
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          "combat.critical_hit",
          "combat.damage_over_time",
          "combat.guard_break",
          "combat.hit_stun",
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          "combat.melee_attack",
          "combat.parry",
          "combat.projectile_reflection",
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          "combat.shield",
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          "crafting.ingredient_quality",
          "crafting.recipe_crafting",
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          "horror.sanity_meter",
          "horror.sound_lure",
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          "movement.air_dash",
          "movement.crouch",
          "movement.dash",
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          "narrative.branching_dialogue",
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          "narrative.environmental_storytelling",
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          "platforming.drop_through_platform",
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          "progression.unlockable_abilities",
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          "puzzle.color_matching",
          "puzzle.key_and_lock",
          "puzzle.lever_switch",
          "puzzle.pressure_plate",
          "puzzle.sequence_memory",
          "puzzle.sliding_block",
          "puzzle.timed_door",
          "rhythm.combo_multiplier",
          "rhythm.note_lane",
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          "roguelike.permadeath",
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          "roguelike.random_powerups",
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          "survival.hunger",
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          "survival.oxygen",
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          "ui_ux.checkpoint_notification",
          "ui_ux.cooldown_indicator",
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          "ui_ux.dialogue_choice",
          "ui_ux.interaction_prompt",
          "ui_ux.inventory_grid",
          "ui_ux.minimap",
          "ui_ux.quest_marker",
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          "ui_ux.tutorial_prompt",
          "vehicles.fuel",
          "vehicles.upgradeable_vehicle",
          "vehicles.vehicle_boost"
        ]
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          "time.rhythm_timing",
          "time.time_freeze",
          "time.time_rewind",
          "vehicles.drifting"
        ],
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          "ai.chase",
          "ai.companion_follow",
          "ai.cover_seeking",
          "ai.enemy_spawn_director",
          "ai.flee",
          "ai.flocking",
          "ai.investigate_noise",
          "ai.line_of_sight_detection",
          "combat.aim_down_sights",
          "combat.area_of_effect_attack",
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          "combat.hit_stun",
          "combat.invincibility_frames",
          "combat.knockback",
          "combat.lock_on_targeting",
          "combat.melee_attack",
          "combat.parry",
          "combat.projectile_reflection",
          "combat.ranged_attack",
          "combat.shield",
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          "crafting.crafting_queue",
          "crafting.recipe_crafting",
          "crafting.workbench",
          "horror.hiding",
          "horror.jump_scare_trigger",
          "horror.light_resource",
          "horror.limited_visibility",
          "horror.safe_room",
          "horror.sanity_meter",
          "horror.sound_lure",
          "meta.daily_challenge",
          "movement.air_dash",
          "movement.swimming",
          "multiplayer.friendly_fire",
          "multiplayer.matchmaking_lobby",
          "multiplayer.online_coop",
          "multiplayer.revive_teammate",
          "multiplayer.role_swap",
          "multiplayer.shared_resource_pool",
          "multiplayer.team_objective",
          "narrative.branching_dialogue",
          "narrative.codex_journal",
          "narrative.environmental_storytelling",
          "narrative.reputation_choice",
          "narrative.reputation_gating",
          "physics.buoyancy",
          "physics.gravity",
          "physics.low_gravity_zone",
          "physics.moving_platform",
          "physics.one_way_platform",
          "physics.pendulum_swing",
          "physics.physics_push_pull",
          "physics.ragdoll",
          "physics.wind_force",
          "platforming.double_jump",
          "platforming.ledge_climb",
          "platforming.ledge_grab",
          "platforming.variable_jump_height",
          "platforming.wall_jump",
          "progression.respec",
          "puzzle.mirror_light_reflection",
          "puzzle.physics_weight_puzzle",
          "puzzle.portal_pair",
          "puzzle.sliding_block",
          "puzzle.timed_door",
          "rhythm.combo_multiplier",
          "rhythm.note_lane",
          "roguelike.permadeath",
          "roguelike.shop_between_levels",
          "simulation.systemic_weather",
          "stealth.alert_state",
          "stealth.distraction_throw",
          "stealth.last_known_position_search",
          "stealth.noise_meter",
          "stealth.shadow_cover",
          "stealth.visibility_meter",
          "strategy.fog_of_war",
          "survival.day_night_cycle",
          "survival.durability",
          "survival.health",
          "survival.hunger",
          "survival.inventory_limit",
          "survival.oxygen",
          "survival.stamina",
          "survival.thirst",
          "time.cooldown_time",
          "time.day_night_schedule",
          "time.slow_motion",
          "time.timed_challenge",
          "traversal.gliding",
          "traversal.grappling_hook",
          "traversal.jetpack",
          "traversal.ladder_climb",
          "traversal.mantling",
          "traversal.parkour_vault",
          "traversal.rope_swing",
          "traversal.teleport_blink",
          "traversal.vehicle_mount",
          "traversal.wall_run",
          "traversal.zipline",
          "vehicles.fuel",
          "vehicles.suspension_physics",
          "vehicles.upgradeable_vehicle",
          "vehicles.vehicle_acceleration",
          "vehicles.vehicle_boost",
          "vehicles.vehicle_braking",
          "vehicles.vehicle_damage"
        ],
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          "accessibility.assist_mode",
          "accessibility.colorblind_modes",
          "accessibility.text_scaling",
          "ai.patrol",
          "camera.camera_lock_on",
          "camera.camera_zoom",
          "camera.cinematic_camera",
          "camera.dynamic_fov",
          "camera.first_person_camera",
          "camera.screen_shake",
          "camera.smooth_follow_camera",
          "camera.split_screen",
          "camera.third_person_camera",
          "camera.top_down_camera",
          "combat.reload",
          "meta.collection_log",
          "meta.player_profile_stats",
          "movement.climbing",
          "movement.crouch",
          "movement.dash",
          "movement.dodge_roll",
          "movement.prone",
          "movement.run",
          "movement.slide",
          "movement.sprint",
          "movement.stamina_movement",
          "movement.walk",
          "multiplayer.local_coop",
          "multiplayer.ping_system",
          "physics.breakable_object",
          "platforming.coyote_time",
          "platforming.drop_through_platform",
          "platforming.jump_buffering",
          "platforming.wall_slide",
          "puzzle.color_matching",
          "puzzle.key_and_lock",
          "puzzle.lever_switch",
          "puzzle.pressure_plate",
          "puzzle.sequence_memory",
          "ui_ux.accessibility_remap_controls",
          "ui_ux.checkpoint_notification",
          "ui_ux.cooldown_indicator",
          "ui_ux.damage_numbers",
          "ui_ux.dialogue_choice",
          "ui_ux.hit_marker",
          "ui_ux.interaction_prompt",
          "ui_ux.inventory_grid",
          "ui_ux.minimap",
          "ui_ux.quest_marker",
          "ui_ux.radial_menu",
          "ui_ux.tutorial_prompt"
        ]
      }
    },
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        "strategy.tech_tree",
        "strategy.territory_control",
        "strategy.unit_counter_system"
      ],
      "action": [
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        "ai.boss_phase_transition",
        "ai.chase",
        "ai.companion_follow",
        "ai.cover_seeking",
        "ai.enemy_spawn_director",
        "ai.flee",
        "ai.flocking",
        "ai.investigate_noise",
        "ai.line_of_sight_detection",
        "ai.patrol",
        "ai.utility_scoring",
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.cinematic_camera",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.screen_shake",
        "camera.smooth_follow_camera",
        "camera.split_screen",
        "camera.third_person_camera",
        "camera.top_down_camera",
        "combat.aim_down_sights",
        "combat.area_of_effect_attack",
        "combat.block",
        "combat.charged_attack",
        "combat.combo_chain",
        "combat.critical_hit",
        "combat.damage_over_time",
        "combat.guard_break",
        "combat.hit_stun",
        "combat.invincibility_frames",
        "combat.knockback",
        "combat.lock_on_targeting",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.ranged_attack",
        "combat.reload",
        "combat.shield",
        "combat.stealth_kill",
        "meta.new_game_plus",
        "movement.air_dash",
        "movement.climbing",
        "movement.dash",
        "movement.dodge_roll",
        "movement.prone",
        "movement.run",
        "movement.slide",
        "movement.sprint",
        "movement.stamina_movement",
        "movement.walk",
        "multiplayer.local_coop",
        "multiplayer.online_coop",
        "multiplayer.revive_teammate",
        "physics.breakable_object",
        "physics.destructible_environment",
        "physics.moving_platform",
        "physics.one_way_platform",
        "physics.pendulum_swing",
        "physics.ragdoll",
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.drop_through_platform",
        "platforming.jump_buffering",
        "platforming.wall_jump",
        "platforming.wall_slide",
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
        "progression.level_up",
        "progression.meta_progression",
        "progression.prestige_reset",
        "progression.respec",
        "progression.skill_tree",
        "progression.unlockable_abilities",
        "progression.upgrade_shop",
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.sync_window",
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "roguelike.pick_one_upgrade_choice",
        "roguelike.procedural_floor",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.risk_reward_room",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels",
        "stealth.alert_state",
        "stealth.distraction_throw",
        "stealth.last_known_position_search",
        "stealth.noise_meter",
        "stealth.shadow_cover",
        "survival.durability",
        "survival.health",
        "survival.stamina",
        "time.cooldown_time",
        "time.rhythm_timing",
        "time.slow_motion",
        "time.time_freeze",
        "time.time_rewind",
        "time.timed_challenge",
        "traversal.wall_run",
        "ui_ux.accessibility_remap_controls",
        "ui_ux.checkpoint_notification",
        "ui_ux.cooldown_indicator",
        "ui_ux.damage_numbers",
        "ui_ux.dialogue_choice",
        "ui_ux.hit_marker",
        "ui_ux.interaction_prompt",
        "ui_ux.inventory_grid",
        "ui_ux.minimap",
        "ui_ux.quest_marker",
        "ui_ux.radial_menu",
        "ui_ux.tutorial_prompt",
        "vehicles.drifting",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_boost",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ],
      "adventure": [
        "accessibility.toggle_hold_option",
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.cinematic_camera",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.smooth_follow_camera",
        "camera.split_screen",
        "camera.third_person_camera",
        "camera.top_down_camera",
        "combat.lock_on_targeting",
        "horror.hiding",
        "horror.jump_scare_trigger",
        "horror.light_resource",
        "horror.limited_visibility",
        "horror.monster_patrol",
        "horror.safe_room",
        "horror.sanity_meter",
        "horror.sound_lure",
        "meta.collection_log",
        "meta.new_game_plus",
        "movement.climbing",
        "movement.crouch",
        "movement.dodge_roll",
        "movement.prone",
        "movement.run",
        "movement.slide",
        "movement.sprint",
        "movement.stamina_movement",
        "movement.swimming",
        "movement.walk",
        "multiplayer.role_swap",
        "narrative.branching_dialogue",
        "narrative.codex_journal",
        "narrative.environmental_storytelling",
        "narrative.reputation_choice",
        "narrative.reputation_gating",
        "physics.breakable_object",
        "physics.buoyancy",
        "physics.low_gravity_zone",
        "physics.moving_platform",
        "physics.pendulum_swing",
        "physics.physics_push_pull",
        "procedural_generation.room_connection_graph",
        "puzzle.color_matching",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "puzzle.mirror_light_reflection",
        "puzzle.physics_weight_puzzle",
        "puzzle.portal_pair",
        "puzzle.pressure_plate",
        "puzzle.sequence_memory",
        "puzzle.sliding_block",
        "puzzle.timed_door",
        "survival.oxygen",
        "survival.stamina",
        "survival.temperature",
        "time.day_night_schedule",
        "time.time_freeze",
        "time.time_rewind",
        "traversal.gliding",
        "traversal.grappling_hook",
        "traversal.jetpack",
        "traversal.ladder_climb",
        "traversal.mantling",
        "traversal.parkour_vault",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.vehicle_mount",
        "traversal.zipline",
        "ui_ux.interaction_prompt"
      ],
      "all_genres": [
        "accessibility.adjustable_difficulty",
        "accessibility.assist_mode",
        "accessibility.colorblind_modes",
        "accessibility.text_scaling",
        "accessibility.toggle_hold_option",
        "meta.player_profile_stats"
      ],
      "arcade": [
        "camera.screen_shake",
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.note_lane",
        "rhythm.sync_window",
        "time.rhythm_timing",
        "vehicles.drifting",
        "vehicles.vehicle_boost"
      ],
      "battle_royale": [
        "multiplayer.ping_system"
      ],
      "beat_em_up": [
        "combat.combo_chain",
        "combat.melee_attack"
      ],
      "competitive": [
        "meta.player_profile_stats",
        "multiplayer.matchmaking_lobby"
      ],
      "cooperative": [
        "multiplayer.asymmetric_roles",
        "multiplayer.friendly_fire",
        "multiplayer.local_coop",
        "multiplayer.matchmaking_lobby",
        "multiplayer.online_coop",
        "multiplayer.ping_system",
        "multiplayer.revive_teammate",
        "multiplayer.role_swap",
        "multiplayer.shared_resource_pool",
        "multiplayer.team_objective"
      ],
      "deckbuilder": [
        "roguelike.pick_one_upgrade_choice",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels"
      ],
      "dungeon_crawler": [
        "procedural_generation.room_connection_graph",
        "roguelike.procedural_floor"
      ],
      "educational": [
        "accessibility.adjustable_difficulty",
        "accessibility.assist_mode",
        "accessibility.colorblind_modes",
        "accessibility.text_scaling",
        "puzzle.color_matching",
        "puzzle.sequence_memory"
      ],
      "escape_room": [
        "puzzle.color_matching",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "puzzle.mirror_light_reflection",
        "puzzle.sequence_memory",
        "puzzle.sliding_block",
        "puzzle.timed_door"
      ],
      "exploration": [
        "movement.swimming"
      ],
      "family": [
        "accessibility.adjustable_difficulty",
        "accessibility.assist_mode",
        "accessibility.colorblind_modes",
        "accessibility.text_scaling"
      ],
      "fighting": [
        "combat.area_of_effect_attack",
        "combat.block",
        "combat.charged_attack",
        "combat.combo_chain",
        "combat.critical_hit",
        "combat.guard_break",
        "combat.hit_stun",
        "combat.invincibility_frames",
        "combat.knockback",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.shield"
      ],
      "first_person": [
        "puzzle.mirror_light_reflection",
        "puzzle.portal_pair"
      ],
      "horror": [
        "ai.patrol",
        "horror.hiding",
        "horror.jump_scare_trigger",
        "horror.light_resource",
        "horror.limited_visibility",
        "horror.monster_patrol",
        "horror.safe_room",
        "horror.sanity_meter",
        "horror.sound_lure",
        "physics.ragdoll",
        "stealth.last_known_position_search",
        "stealth.visibility_meter",
        "survival.day_night_cycle",
        "survival.health",
        "survival.inventory_limit",
        "survival.oxygen",
        "survival.thirst"
      ],
      "immersive_sim": [
        "ai.utility_scoring",
        "combat.stealth_kill",
        "puzzle.lever_switch",
        "puzzle.physics_weight_puzzle",
        "puzzle.pressure_plate",
        "stealth.alert_state",
        "stealth.distraction_throw",
        "stealth.noise_meter",
        "stealth.shadow_cover",
        "stealth.visibility_meter"
      ],
      "looter": [
        "economy.loot_table"
      ],
      "management": [
        "simulation.needs_simulation",
        "simulation.population_model",
        "simulation.traffic_flow"
      ],
      "metroidvania": [
        "movement.air_dash",
        "movement.dash",
        "physics.one_way_platform",
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.drop_through_platform",
        "platforming.jump_buffering",
        "platforming.ledge_climb",
        "platforming.ledge_grab",
        "platforming.variable_jump_height",
        "platforming.wall_jump",
        "platforming.wall_slide",
        "puzzle.key_and_lock"
      ],
      "multiplayer": [
        "survival.base_building"
      ],
      "music": [
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.note_lane",
        "rhythm.sync_window",
        "time.rhythm_timing"
      ],
      "open_world": [
        "procedural_generation.procedural_terrain",
        "simulation.systemic_weather",
        "simulation.traffic_flow",
        "traversal.gliding",
        "traversal.grappling_hook",
        "traversal.jetpack",
        "traversal.ladder_climb",
        "traversal.mantling",
        "traversal.parkour_vault",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.vehicle_mount",
        "traversal.zipline",
        "vehicles.drifting",
        "vehicles.fuel",
        "vehicles.suspension_physics",
        "vehicles.upgradeable_vehicle",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_boost",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ],
      "parkour": [
        "traversal.wall_run"
      ],
      "party": [
        "multiplayer.asymmetric_roles",
        "multiplayer.local_coop",
        "multiplayer.matchmaking_lobby",
        "multiplayer.role_swap",
        "multiplayer.team_objective"
      ],
      "platformer": [
        "camera.screen_shake",
        "combat.ranged_attack",
        "meta.daily_challenge",
        "movement.air_dash",
        "movement.climbing",
        "movement.crouch",
        "movement.dash",
        "movement.dodge_roll",
        "movement.prone",
        "movement.run",
        "movement.slide",
        "movement.stamina_movement",
        "movement.swimming",
        "movement.walk",
        "multiplayer.local_coop",
        "physics.gravity",
        "physics.low_gravity_zone",
        "physics.moving_platform",
        "physics.one_way_platform",
        "physics.pendulum_swing",
        "physics.wind_force",
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.drop_through_platform",
        "platforming.jump_buffering",
        "platforming.ledge_climb",
        "platforming.ledge_grab",
        "platforming.variable_jump_height",
        "platforming.wall_jump",
        "platforming.wall_slide",
        "puzzle.portal_pair",
        "puzzle.pressure_plate",
        "puzzle.sliding_block",
        "puzzle.timed_door",
        "time.time_rewind",
        "time.timed_challenge",
        "traversal.gliding",
        "traversal.grappling_hook",
        "traversal.jetpack",
        "traversal.ladder_climb",
        "traversal.mantling",
        "traversal.parkour_vault",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.vehicle_mount",
        "traversal.wall_run",
        "traversal.zipline"
      ],
      "precision_platformer": [
        "platforming.ledge_climb",
        "platforming.ledge_grab",
        "platforming.variable_jump_height"
      ],
      "puzzle": [
        "physics.breakable_object",
        "physics.gravity",
        "physics.low_gravity_zone",
        "physics.moving_platform",
        "physics.pendulum_swing",
        "physics.physics_push_pull",
        "physics.wind_force",
        "puzzle.color_matching",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "puzzle.mirror_light_reflection",
        "puzzle.physics_weight_puzzle",
        "puzzle.portal_pair",
        "puzzle.pressure_plate",
        "puzzle.sequence_memory",
        "puzzle.sliding_block",
        "puzzle.timed_door",
        "time.slow_motion",
        "time.time_freeze",
        "time.time_rewind",
        "time.timed_challenge"
      ],
      "racing": [
        "meta.daily_challenge",
        "time.slow_motion",
        "time.timed_challenge",
        "vehicles.drifting",
        "vehicles.fuel",
        "vehicles.suspension_physics",
        "vehicles.upgradeable_vehicle",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_boost",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ],
      "real_time_strategy": [
        "strategy.fog_of_war",
        "strategy.tech_tree",
        "strategy.territory_control",
        "strategy.unit_counter_system"
      ],
      "rhythm": [
        "rhythm.beat_matching",
        "rhythm.combo_multiplier",
        "rhythm.note_lane",
        "rhythm.sync_window",
        "time.rhythm_timing"
      ],
      "roguelike": [
        "economy.loot_table",
        "meta.collection_log",
        "meta.daily_challenge",
        "movement.dash",
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.random_encounters",
        "procedural_generation.room_connection_graph",
        "procedural_generation.seeded_generation",
        "procedural_generation.wave_generation",
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
        "progression.level_up",
        "progression.meta_progression",
        "progression.prestige_reset",
        "progression.respec",
        "progression.skill_tree",
        "progression.unlockable_abilities",
        "progression.upgrade_shop",
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "roguelike.pick_one_upgrade_choice",
        "roguelike.procedural_floor",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.risk_reward_room",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels",
        "time.cooldown_time"
      ],
      "rpg": [
        "combat.area_of_effect_attack",
        "combat.block",
        "combat.charged_attack",
        "combat.combo_chain",
        "combat.critical_hit",
        "combat.damage_over_time",
        "combat.guard_break",
        "combat.hit_stun",
        "combat.invincibility_frames",
        "combat.knockback",
        "combat.lock_on_targeting",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.ranged_attack",
        "combat.shield",
        "combat.stealth_kill",
        "crafting.crafting_queue",
        "crafting.ingredient_quality",
        "crafting.recipe_crafting",
        "crafting.workbench",
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.loot_table",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading",
        "meta.collection_log",
        "meta.new_game_plus",
        "meta.player_profile_stats",
        "multiplayer.online_coop",
        "multiplayer.shared_resource_pool",
        "narrative.branching_dialogue",
        "narrative.codex_journal",
        "narrative.environmental_storytelling",
        "narrative.reputation_choice",
        "narrative.reputation_gating",
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
        "progression.level_up",
        "progression.meta_progression",
        "progression.prestige_reset",
        "progression.respec",
        "progression.skill_tree",
        "progression.unlockable_abilities",
        "progression.upgrade_shop",
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "roguelike.pick_one_upgrade_choice",
        "roguelike.procedural_floor",
        "roguelike.random_powerups",
        "roguelike.relic_synergy",
        "roguelike.risk_reward_room",
        "roguelike.run_based_progression",
        "roguelike.shop_between_levels",
        "simulation.needs_simulation",
        "survival.durability",
        "survival.health",
        "survival.hunger",
        "survival.inventory_limit",
        "survival.stamina",
        "time.cooldown_time",
        "time.day_night_schedule",
        "ui_ux.accessibility_remap_controls",
        "ui_ux.checkpoint_notification",
        "ui_ux.cooldown_indicator",
        "ui_ux.damage_numbers",
        "ui_ux.dialogue_choice",
        "ui_ux.hit_marker",
        "ui_ux.interaction_prompt",
        "ui_ux.inventory_grid",
        "ui_ux.minimap",
        "ui_ux.quest_marker",
        "ui_ux.radial_menu",
        "ui_ux.tutorial_prompt"
      ],
      "sandbox": [
        "crafting.ingredient_quality",
        "crafting.recipe_crafting",
        "crafting.workbench",
        "physics.breakable_object",
        "physics.buoyancy",
        "physics.destructible_environment",
        "physics.gravity",
        "physics.low_gravity_zone",
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.procedural_terrain",
        "procedural_generation.random_encounters",
        "procedural_generation.seeded_generation",
        "procedural_generation.wave_generation",
        "puzzle.physics_weight_puzzle",
        "survival.base_building",
        "survival.day_night_cycle",
        "survival.durability",
        "survival.hunger",
        "survival.inventory_limit",
        "survival.oxygen",
        "survival.temperature",
        "survival.thirst"
      ],
      "shooter": [
        "accessibility.toggle_hold_option",
        "camera.screen_shake",
        "combat.aim_down_sights",
        "combat.ranged_attack",
        "combat.reload",
        "movement.crouch",
        "movement.sprint",
        "multiplayer.asymmetric_roles",
        "multiplayer.friendly_fire",
        "multiplayer.matchmaking_lobby",
        "multiplayer.ping_system",
        "multiplayer.revive_teammate",
        "multiplayer.team_objective",
        "physics.destructible_environment",
        "physics.ragdoll",
        "time.slow_motion",
        "traversal.wall_run",
        "ui_ux.hit_marker"
      ],
      "simulation": [
        "ai.boss_phase_transition",
        "ai.chase",
        "ai.companion_follow",
        "ai.cover_seeking",
        "ai.enemy_spawn_director",
        "ai.flee",
        "ai.flocking",
        "ai.investigate_noise",
        "ai.line_of_sight_detection",
        "ai.utility_scoring",
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.cinematic_camera",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.smooth_follow_camera",
        "camera.split_screen",
        "camera.third_person_camera",
        "camera.top_down_camera",
        "crafting.crafting_queue",
        "crafting.ingredient_quality",
        "crafting.recipe_crafting",
        "crafting.workbench",
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading",
        "meta.collection_log",
        "meta.player_profile_stats",
        "narrative.reputation_gating",
        "physics.buoyancy",
        "physics.destructible_environment",
        "physics.gravity",
        "physics.physics_push_pull",
        "physics.ragdoll",
        "physics.wind_force",
        "procedural_generation.procedural_terrain",
        "simulation.needs_simulation",
        "simulation.population_model",
        "simulation.systemic_weather",
        "simulation.traffic_flow",
        "strategy.tech_tree",
        "survival.base_building",
        "survival.day_night_cycle",
        "survival.hunger",
        "survival.temperature",
        "survival.thirst",
        "time.day_night_schedule",
        "ui_ux.interaction_prompt",
        "vehicles.fuel",
        "vehicles.suspension_physics",
        "vehicles.upgradeable_vehicle",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_braking",
        "vehicles.vehicle_damage"
      ],
      "soulslike": [
        "combat.block",
        "combat.lock_on_targeting",
        "combat.parry",
        "meta.new_game_plus"
      ],
      "stealth": [
        "ai.patrol",
        "combat.stealth_kill",
        "horror.hiding",
        "horror.light_resource",
        "horror.limited_visibility",
        "horror.monster_patrol",
        "horror.sound_lure",
        "movement.crouch",
        "stealth.alert_state",
        "stealth.distraction_throw",
        "stealth.last_known_position_search",
        "stealth.noise_meter",
        "stealth.shadow_cover",
        "stealth.visibility_meter",
        "time.time_freeze"
      ],
      "strategy": [
        "ai.boss_phase_transition",
        "ai.chase",
        "ai.companion_follow",
        "ai.cover_seeking",
        "ai.enemy_spawn_director",
        "ai.flee",
        "ai.flocking",
        "ai.investigate_noise",
        "ai.line_of_sight_detection",
        "ai.patrol",
        "ai.utility_scoring",
        "combat.damage_over_time",
        "crafting.crafting_queue",
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading",
        "meta.daily_challenge",
        "multiplayer.asymmetric_roles",
        "multiplayer.ping_system",
        "multiplayer.role_swap",
        "multiplayer.shared_resource_pool",
        "multiplayer.team_objective",
        "progression.respec",
        "progression.skill_tree",
        "simulation.population_model",
        "simulation.systemic_weather",
        "simulation.traffic_flow",
        "strategy.fog_of_war",
        "strategy.tech_tree",
        "strategy.territory_control",
        "strategy.unit_counter_system",
        "time.cooldown_time",
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      ],
      "crafting_station": [
        "crafting.workbench"
      ],
      "critical": [
        "combat.critical_hit"
      ],
      "cross_save": [
        "meta.collection_log",
        "meta.player_profile_stats"
      ],
      "curse": [
        "roguelike.curse_modifier"
      ],
      "daily_challenge": [
        "meta.daily_challenge"
      ],
      "damage": [
        "combat.damage_over_time",
        "ui_ux.damage_numbers"
      ],
      "damage_channel": [
        "survival.health"
      ],
      "damage_modifier": [
        "combat.critical_hit"
      ],
      "damage_modifiers": [
        "strategy.unit_counter_system"
      ],
      "damage_reduction": [
        "combat.block"
      ],
      "damage_resolver": [
        "combat.invincibility_frames"
      ],
      "damage_rules": [
        "multiplayer.friendly_fire"
      ],
      "darkness": [
        "horror.limited_visibility"
      ],
      "dash": [
        "movement.air_dash"
      ],
      "day_night": [
        "survival.day_night_cycle",
        "time.day_night_schedule"
      ],
      "deadline": [
        "time.timed_challenge"
      ],
      "death_resolution": [
        "roguelike.permadeath"
      ],
      "debris": [
        "physics.breakable_object",
        "physics.destructible_environment"
      ],
      "debug_overlay": [
        "simulation.traffic_flow"
      ],
      "debug_reason_trace": [
        "stealth.alert_state",
        "stealth.last_known_position_search"
      ],
      "debug_trace": [
        "roguelike.relic_synergy"
      ],
      "debug_visualization": [
        "puzzle.mirror_light_reflection"
      ],
      "debugging": [
        "ai.utility_scoring"
      ],
      "decay": [
        "survival.hunger",
        "survival.thirst"
      ],
      "decision_model": [
        "ai.utility_scoring"
      ],
      "defense": [
        "combat.block",
        "combat.parry",
        "combat.projectile_reflection",
        "combat.shield"
      ],
      "defense_counter": [
        "combat.guard_break"
      ],
      "delayed_outcome": [
        "narrative.reputation_choice"
      ],
      "destruction": [
        "physics.destructible_environment"
      ],
      "determinism": [
        "time.time_rewind"
      ],
      "deterministic_scoring": [
        "rhythm.sync_window"
      ],
      "deterministic_updates": [
        "simulation.population_model"
      ],
      "dialogue": [
        "ui_ux.dialogue_choice"
      ],
      "dialogue_node": [
        "narrative.branching_dialogue"
      ],
      "difficulty_options": [
        "accessibility.adjustable_difficulty"
      ],
      "discovery_trigger": [
        "narrative.environmental_storytelling"
      ],
      "distraction": [
        "stealth.distraction_throw"
      ],
      "dodge_roll": [
        "movement.dodge_roll"
      ],
      "door_state": [
        "puzzle.timed_door"
      ],
      "downed_state": [
        "multiplayer.revive_teammate"
      ],
      "drag": [
        "physics.buoyancy"
      ],
      "drifting": [
        "vehicles.drifting"
      ],
      "drivetrain": [
        "vehicles.vehicle_acceleration"
      ],
      "drop_through": [
        "physics.one_way_platform"
      ],
      "durability": [
        "survival.durability",
        "vehicles.vehicle_damage"
      ],
      "dynamic": [
        "camera.dynamic_fov",
        "economy.dynamic_pricing"
      ],
      "economy": [
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.loot_table",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading"
      ],
      "elite_modifier": [
        "roguelike.risk_reward_room"
      ],
      "encumbrance": [
        "survival.inventory_limit"
      ],
      "endurance": [
        "movement.stamina_movement"
      ],
      "enemy": [
        "ai.enemy_spawn_director"
      ],
      "environment": [
        "physics.destructible_environment",
        "physics.wind_force"
      ],
      "environmental_locomotion": [
        "movement.swimming"
      ],
      "environmental_storytelling": [
        "narrative.environmental_storytelling"
      ],
      "equipment": [
        "progression.equipment_rarity",
        "survival.durability"
      ],
      "escape": [
        "horror.hiding"
      ],
      "evasion": [
        "movement.dodge_roll"
      ],
      "event_log": [
        "roguelike.run_based_progression"
      ],
      "event_trigger": [
        "roguelike.relic_synergy"
      ],
      "exertion": [
        "survival.stamina"
      ],
      "exhaustion": [
        "movement.stamina_movement"
      ],
      "exit_clearance": [
        "traversal.ladder_climb"
      ],
      "exit_validation": [
        "traversal.vehicle_mount"
      ],
      "experience": [
        "progression.experience_points"
      ],
      "exposure": [
        "survival.temperature"
      ],
      "exposure_score": [
        "stealth.visibility_meter"
      ],
      "faction_state": [
        "narrative.reputation_choice",
        "narrative.reputation_gating"
      ],
      "fall_control": [
        "platforming.wall_slide"
      ],
      "fall_velocity": [
        "traversal.gliding"
      ],
      "falling": [
        "physics.gravity"
      ],
      "fear_state": [
        "horror.sanity_meter"
      ],
      "feedback": [
        "camera.screen_shake",
        "combat.critical_hit",
        "combat.shield",
        "ui_ux.cooldown_indicator"
      ],
      "first": [
        "camera.first_person_camera"
      ],
      "flee": [
        "ai.flee"
      ],
      "flocking": [
        "ai.flocking"
      ],
      "fluid": [
        "physics.buoyancy"
      ],
      "fog_of_war": [
        "strategy.fog_of_war"
      ],
      "food": [
        "survival.hunger"
      ],
      "forecast": [
        "simulation.systemic_weather"
      ],
      "forgiveness": [
        "platforming.coyote_time",
        "platforming.double_jump"
      ],
      "freeze": [
        "time.time_freeze"
      ],
      "friction_curve": [
        "movement.slide"
      ],
      "friendly_fire": [
        "multiplayer.friendly_fire"
      ],
      "fuel": [
        "horror.light_resource",
        "vehicles.fuel"
      ],
      "fuel_resource": [
        "traversal.jetpack"
      ],
      "gacha": [
        "economy.gacha_pull"
      ],
      "gamepad": [
        "ui_ux.radial_menu"
      ],
      "gliding": [
        "traversal.gliding"
      ],
      "graph": [
        "procedural_generation.room_connection_graph",
        "progression.skill_tree"
      ],
      "grappling": [
        "traversal.grappling_hook"
      ],
      "gravity": [
        "physics.gravity"
      ],
      "gravity_zone": [
        "physics.low_gravity_zone"
      ],
      "grid": [
        "puzzle.sliding_block"
      ],
      "grief_prevention": [
        "multiplayer.friendly_fire"
      ],
      "ground_locomotion": [
        "movement.run",
        "movement.walk"
      ],
      "guard": [
        "combat.block",
        "combat.guard_break"
      ],
      "gust": [
        "physics.wind_force"
      ],
      "handbrake": [
        "vehicles.vehicle_braking"
      ],
      "hazard_volume": [
        "survival.oxygen"
      ],
      "health": [
        "survival.health"
      ],
      "hiding": [
        "horror.hiding"
      ],
      "hints": [
        "puzzle.sequence_memory"
      ],
      "hit_confirm": [
        "ui_ux.hit_marker"
      ],
      "hit_judgment": [
        "rhythm.combo_multiplier"
      ],
      "hit_reaction": [
        "combat.hit_stun",
        "combat.knockback"
      ],
      "hit_stun": [
        "combat.hit_stun"
      ],
      "hitbox": [
        "combat.melee_attack"
      ],
      "hold": [
        "accessibility.toggle_hold_option"
      ],
      "horror_pressure": [
        "horror.sanity_meter"
      ],
      "hunger": [
        "survival.hunger"
      ],
      "hydration": [
        "survival.thirst"
      ],
      "i_frames": [
        "combat.invincibility_frames",
        "movement.dash",
        "movement.dodge_roll"
      ],
      "icons": [
        "ui_ux.minimap"
      ],
      "idle": [
        "economy.idle_income"
      ],
      "impact": [
        "camera.screen_shake"
      ],
      "ingredient_quality": [
        "crafting.ingredient_quality"
      ],
      "input": [
        "platforming.drop_through_platform",
        "ui_ux.interaction_prompt"
      ],
      "input_assist": [
        "accessibility.assist_mode"
      ],
      "input_binding": [
        "ui_ux.accessibility_remap_controls"
      ],
      "input_buffer": [
        "combat.combo_chain",
        "platforming.jump_buffering",
        "time.rhythm_timing"
      ],
      "input_devices": [
        "multiplayer.local_coop"
      ],
      "input_forgiveness": [
        "platforming.ledge_grab",
        "platforming.variable_jump_height"
      ],
      "input_glyphs": [
        "ui_ux.tutorial_prompt"
      ],
      "input_judgment": [
        "rhythm.beat_matching"
      ],
      "input_mapping": [
        "camera.top_down_camera"
      ],
      "input_navigation": [
        "ui_ux.inventory_grid"
      ],
      "input_preference": [
        "accessibility.toggle_hold_option"
      ],
      "input_processing": [
        "movement.run"
      ],
      "input_timing": [
        "platforming.coyote_time"
      ],
      "input_vector": [
        "movement.walk"
      ],
      "intensity_setting": [
        "horror.jump_scare_trigger"
      ],
      "interaction": [
        "multiplayer.revive_teammate",
        "puzzle.key_and_lock",
        "puzzle.lever_switch",
        "ui_ux.interaction_prompt"
      ],
      "inventory": [
        "crafting.recipe_crafting",
        "puzzle.key_and_lock",
        "ui_ux.inventory_grid"
      ],
      "inventory_limit": [
        "survival.inventory_limit"
      ],
      "inventory_seed": [
        "roguelike.shop_between_levels"
      ],
      "inventory_transaction": [
        "vehicles.upgradeable_vehicle"
      ],
      "investigate": [
        "ai.investigate_noise"
      ],
      "investigation_target": [
        "stealth.distraction_throw"
      ],
      "invincibility_frames": [
        "combat.invincibility_frames"
      ],
      "item_instance": [
        "survival.durability"
      ],
      "item_instances": [
        "crafting.recipe_crafting",
        "survival.inventory_limit"
      ],
      "item_metadata": [
        "crafting.ingredient_quality"
      ],
      "items": [
        "ui_ux.inventory_grid"
      ],
      "jetpack": [
        "traversal.jetpack"
      ],
      "journal": [
        "narrative.codex_journal"
      ],
      "journal_unlock": [
        "narrative.environmental_storytelling"
      ],
      "judgment": [
        "rhythm.sync_window"
      ],
      "judgment_window": [
        "time.rhythm_timing"
      ],
      "jump_assist": [
        "platforming.coyote_time",
        "platforming.jump_buffering"
      ],
      "jump_buffer": [
        "platforming.variable_jump_height"
      ],
      "jump_hold": [
        "platforming.variable_jump_height"
      ],
      "jump_scare": [
        "horror.jump_scare_trigger"
      ],
      "key_lock": [
        "puzzle.key_and_lock"
      ],
      "kinematic": [
        "physics.moving_platform"
      ],
      "knockback": [
        "combat.knockback"
      ],
      "knockdown": [
        "physics.ragdoll"
      ],
      "ladder_id": [
        "traversal.ladder_climb"
      ],
      "lane_input": [
        "rhythm.note_lane"
      ],
      "last_known_position": [
        "horror.monster_patrol",
        "stealth.alert_state",
        "stealth.last_known_position_search"
      ],
      "late_join": [
        "multiplayer.team_objective"
      ],
      "latency": [
        "time.rhythm_timing"
      ],
      "latency_calibration": [
        "rhythm.beat_matching"
      ],
      "latency_offset": [
        "rhythm.sync_window"
      ],
      "layout_reflow": [
        "accessibility.text_scaling"
      ],
      "layout_validation": [
        "roguelike.procedural_floor"
      ],
      "leaderboard": [
        "meta.daily_challenge"
      ],
      "leaderboard_result": [
        "rhythm.combo_multiplier"
      ],
      "ledge_climb": [
        "platforming.ledge_climb"
      ],
      "ledge_detection": [
        "platforming.ledge_grab"
      ],
      "ledge_grab": [
        "platforming.ledge_grab"
      ],
      "ledge_id": [
        "traversal.mantling"
      ],
      "ledge_transition": [
        "movement.climbing"
      ],
      "level": [
        "progression.level_up"
      ],
      "level_design": [
        "procedural_generation.room_connection_graph"
      ],
      "lever": [
        "puzzle.lever_switch"
      ],
      "lift": [
        "traversal.gliding"
      ],
      "light_reflection": [
        "puzzle.mirror_light_reflection"
      ],
      "light_resource": [
        "horror.light_resource"
      ],
      "light_sampling": [
        "stealth.shadow_cover"
      ],
      "limited_visibility": [
        "horror.limited_visibility"
      ],
      "line": [
        "ai.line_of_sight_detection"
      ],
      "line_of_sight": [
        "horror.hiding"
      ],
      "linked_targets": [
        "puzzle.lever_switch"
      ],
      "lobby": [
        "multiplayer.matchmaking_lobby"
      ],
      "local_coop": [
        "camera.split_screen",
        "multiplayer.local_coop"
      ],
      "localization": [
        "accessibility.text_scaling",
        "narrative.branching_dialogue",
        "ui_ux.dialogue_choice"
      ],
      "locomotion": [
        "movement.sprint",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.zipline"
      ],
      "loop_prevention": [
        "puzzle.portal_pair"
      ],
      "loot": [
        "economy.loot_table",
        "physics.breakable_object",
        "procedural_generation.loot_generation"
      ],
      "lore": [
        "narrative.codex_journal"
      ],
      "low_gravity": [
        "physics.low_gravity_zone"
      ],
      "low_light": [
        "horror.light_resource"
      ],
      "mantling": [
        "traversal.mantling"
      ],
      "map": [
        "ui_ux.minimap"
      ],
      "map_control": [
        "strategy.territory_control"
      ],
      "map_information": [
        "strategy.fog_of_war"
      ],
      "marker": [
        "ui_ux.quest_marker"
      ],
      "mass": [
        "puzzle.physics_weight_puzzle"
      ],
      "matchmaking": [
        "multiplayer.matchmaking_lobby"
      ],
      "matchups": [
        "strategy.unit_counter_system"
      ],
      "material_grade": [
        "crafting.ingredient_quality"
      ],
      "melee": [
        "combat.melee_attack"
      ],
      "memory": [
        "puzzle.sequence_memory"
      ],
      "meta": [
        "progression.meta_progression"
      ],
      "meta_boundary": [
        "roguelike.run_based_progression"
      ],
      "meter": [
        "vehicles.vehicle_boost"
      ],
      "mirror": [
        "puzzle.mirror_light_reflection"
      ],
      "mobility": [
        "movement.dash",
        "platforming.double_jump",
        "platforming.wall_jump",
        "traversal.grappling_hook",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.zipline"
      ],
      "modifier_pipeline": [
        "roguelike.relic_synergy"
      ],
      "momentum": [
        "movement.slide",
        "physics.pendulum_swing",
        "traversal.wall_run"
      ],
      "monster_ai": [
        "horror.monster_patrol"
      ],
      "monster_boundary": [
        "horror.safe_room"
      ],
      "monster_detection": [
        "horror.light_resource"
      ],
      "monster_reaction": [
        "horror.sound_lure"
      ],
      "monster_search": [
        "horror.hiding"
      ],
      "movement": [
        "movement.air_dash",
        "movement.crouch",
        "physics.low_gravity_zone"
      ],
      "movement_feel": [
        "physics.gravity"
      ],
      "movement_gating": [
        "movement.stamina_movement"
      ],
      "moving_platform": [
        "physics.moving_platform"
      ],
      "multiplayer_authority": [
        "strategy.fog_of_war"
      ],
      "narrative": [
        "ui_ux.dialogue_choice"
      ],
      "narrative_state": [
        "narrative.reputation_choice"
      ],
      "navigation": [
        "ai.patrol",
        "traversal.rope_swing",
        "traversal.teleport_blink",
        "traversal.zipline",
        "ui_ux.minimap",
        "ui_ux.quest_marker"
      ],
      "navmesh": [
        "physics.destructible_environment"
      ],
      "needs_simulation": [
        "simulation.needs_simulation"
      ],
      "network_prediction": [
        "movement.run",
        "ui_ux.hit_marker"
      ],
      "network_simulation": [
        "simulation.traffic_flow"
      ],
      "new_game_plus": [
        "meta.new_game_plus"
      ],
      "night_pressure": [
        "survival.day_night_cycle"
      ],
      "nitro": [
        "vehicles.vehicle_boost"
      ],
      "noise": [
        "movement.sprint"
      ],
      "noise_event": [
        "horror.sound_lure",
        "stealth.distraction_throw"
      ],
      "noise_meter": [
        "stealth.noise_meter"
      ],
      "note_lane": [
        "rhythm.note_lane"
      ],
      "notification_queue": [
        "ui_ux.checkpoint_notification"
      ],
      "numbers": [
        "ui_ux.damage_numbers"
      ],
      "object_manipulation": [
        "physics.physics_push_pull"
      ],
      "object_tracking": [
        "puzzle.physics_weight_puzzle",
        "puzzle.pressure_plate"
      ],
      "objective": [
        "time.timed_challenge"
      ],
      "obstacle_traversal": [
        "traversal.parkour_vault"
      ],
      "occlusion": [
        "camera.top_down_camera",
        "horror.sound_lure"
      ],
      "offline_policy": [
        "simulation.needs_simulation"
      ],
      "offline_progress": [
        "crafting.crafting_queue"
      ],
      "onboarding": [
        "ui_ux.tutorial_prompt"
      ],
      "online_coop": [
        "multiplayer.online_coop"
      ],
      "ordered_input": [
        "puzzle.sequence_memory"
      ],
      "ownership": [
        "survival.base_building"
      ],
      "oxygen": [
        "movement.swimming",
        "survival.oxygen"
      ],
      "pace": [
        "movement.sprint"
      ],
      "pacing": [
        "horror.safe_room"
      ],
      "pacing_spike": [
        "horror.jump_scare_trigger"
      ],
      "palette": [
        "accessibility.colorblind_modes"
      ],
      "parkour": [
        "traversal.wall_run"
      ],
      "parkour_vault": [
        "traversal.parkour_vault"
      ],
      "part_health": [
        "vehicles.vehicle_damage"
      ],
      "parts": [
        "vehicles.upgradeable_vehicle"
      ],
      "passenger_transfer": [
        "physics.moving_platform"
      ],
      "pathfinding": [
        "simulation.traffic_flow"
      ],
      "patrol": [
        "ai.patrol",
        "horror.monster_patrol"
      ],
      "pendulum": [
        "physics.pendulum_swing"
      ],
      "perception": [
        "ai.patrol",
        "horror.monster_patrol"
      ],
      "perception_event": [
        "stealth.last_known_position_search"
      ],
      "permadeath": [
        "roguelike.permadeath"
      ],
      "permissions": [
        "multiplayer.asymmetric_roles",
        "multiplayer.role_swap",
        "multiplayer.shared_resource_pool"
      ],
      "persistence": [
        "physics.destructible_environment",
        "puzzle.key_and_lock",
        "roguelike.curse_modifier",
        "roguelike.permadeath",
        "survival.base_building",
        "vehicles.fuel"
      ],
      "phase_transition": [
        "time.day_night_schedule"
      ],
      "physics": [
        "physics.buoyancy",
        "physics.gravity",
        "physics.low_gravity_zone",
        "physics.wind_force",
        "puzzle.physics_weight_puzzle"
      ],
      "ping": [
        "multiplayer.ping_system"
      ],
      "placement": [
        "survival.base_building"
      ],
      "platform_sync": [
        "meta.player_profile_stats"
      ],
      "platforming": [
        "movement.air_dash",
        "physics.moving_platform",
        "physics.one_way_platform",
        "platforming.coyote_time",
        "platforming.double_jump",
        "platforming.drop_through_platform",
        "platforming.jump_buffering",
        "platforming.wall_jump",
        "platforming.wall_slide"
      ],
      "platforming_state": [
        "platforming.ledge_climb"
      ],
      "population_model": [
        "simulation.population_model"
      ],
      "portal": [
        "puzzle.portal_pair"
      ],
      "positioning": [
        "combat.stealth_kill"
      ],
      "powered_flight": [
        "traversal.jetpack"
      ],
      "precision": [
        "platforming.wall_jump",
        "platforming.wall_slide"
      ],
      "precision_movement": [
        "movement.walk"
      ],
      "prediction": [
        "multiplayer.online_coop",
        "vehicles.vehicle_acceleration"
      ],
      "presentation": [
        "camera.screen_shake"
      ],
      "pressure": [
        "time.timed_challenge"
      ],
      "pressure_plate": [
        "puzzle.pressure_plate"
      ],
      "prestige": [
        "progression.prestige_reset"
      ],
      "preview": [
        "crafting.ingredient_quality"
      ],
      "privacy": [
        "meta.player_profile_stats"
      ],
      "procedural": [
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.procedural_terrain",
        "procedural_generation.random_encounters",
        "procedural_generation.room_connection_graph",
        "procedural_generation.seeded_generation",
        "procedural_generation.wave_generation"
      ],
      "procedural_floor": [
        "roguelike.procedural_floor"
      ],
      "production": [
        "crafting.crafting_queue"
      ],
      "profile_binding": [
        "multiplayer.local_coop"
      ],
      "profile_persistence": [
        "accessibility.adjustable_difficulty",
        "accessibility.toggle_hold_option",
        "ui_ux.accessibility_remap_controls"
      ],
      "profile_progress": [
        "meta.collection_log"
      ],
      "profile_state": [
        "meta.new_game_plus"
      ],
      "profile_stats": [
        "meta.player_profile_stats"
      ],
      "progression": [
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
        "progression.level_up",
        "progression.meta_progression",
        "progression.prestige_reset",
        "progression.respec",
        "progression.skill_tree",
        "progression.unlockable_abilities",
        "progression.upgrade_shop",
        "vehicles.upgradeable_vehicle"
      ],
      "progression_gate": [
        "puzzle.key_and_lock"
      ],
      "projectile": [
        "combat.projectile_reflection",
        "combat.ranged_attack"
      ],
      "prompt": [
        "ui_ux.interaction_prompt"
      ],
      "prompt_glyphs": [
        "ui_ux.accessibility_remap_controls"
      ],
      "prone": [
        "movement.prone"
      ],
      "prop": [
        "physics.breakable_object"
      ],
      "purchase_transaction": [
        "roguelike.shop_between_levels"
      ],
      "push_pull": [
        "physics.physics_push_pull"
      ],
      "puzzle": [
        "physics.physics_push_pull",
        "puzzle.color_matching",
        "puzzle.pressure_plate",
        "time.time_freeze"
      ],
      "puzzle_logic": [
        "puzzle.lever_switch"
      ],
      "quest": [
        "ui_ux.quest_marker"
      ],
      "radial_menu": [
        "ui_ux.radial_menu"
      ],
      "ragdoll": [
        "physics.ragdoll"
      ],
      "random": [
        "procedural_generation.random_encounters"
      ],
      "random_powerups": [
        "roguelike.random_powerups"
      ],
      "randomness": [
        "combat.critical_hit",
        "economy.loot_table"
      ],
      "ranged": [
        "combat.aim_down_sights",
        "combat.ranged_attack",
        "combat.reload"
      ],
      "ranked_policy": [
        "accessibility.adjustable_difficulty"
      ],
      "rarity": [
        "economy.loot_table",
        "roguelike.random_powerups"
      ],
      "rarity_weights": [
        "roguelike.pick_one_upgrade_choice"
      ],
      "rate_limit": [
        "multiplayer.ping_system"
      ],
      "raycast": [
        "puzzle.mirror_light_reflection"
      ],
      "read_state": [
        "narrative.codex_journal"
      ],
      "readability": [
        "accessibility.text_scaling",
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.smooth_follow_camera",
        "camera.third_person_camera",
        "horror.limited_visibility",
        "narrative.environmental_storytelling",
        "time.slow_motion",
        "ui_ux.cooldown_indicator"
      ],
      "ready_state": [
        "multiplayer.matchmaking_lobby"
      ],
      "receiver": [
        "puzzle.mirror_light_reflection"
      ],
      "recharge": [
        "time.cooldown_time"
      ],
      "recipe": [
        "crafting.recipe_crafting"
      ],
      "recipes": [
        "crafting.workbench"
      ],
      "reconnect": [
        "multiplayer.matchmaking_lobby",
        "multiplayer.online_coop"
      ],
      "recovery": [
        "horror.safe_room",
        "survival.health"
      ],
      "recovery_frames": [
        "movement.dodge_roll"
      ],
      "redundant_cues": [
        "accessibility.colorblind_modes"
      ],
      "refill": [
        "vehicles.fuel"
      ],
      "reflection": [
        "combat.projectile_reflection"
      ],
      "refund": [
        "progression.respec"
      ],
      "regen_delay": [
        "survival.stamina"
      ],
      "region_ownership": [
        "strategy.territory_control"
      ],
      "relic_synergy": [
        "roguelike.relic_synergy"
      ],
      "reload": [
        "combat.reload"
      ],
      "repair": [
        "economy.repair_cost",
        "survival.durability",
        "vehicles.vehicle_damage"
      ],
      "repeat_playthrough": [
        "meta.new_game_plus"
      ],
      "replayability": [
        "procedural_generation.biome_generation",
        "procedural_generation.loot_generation",
        "procedural_generation.procedural_level_rooms",
        "procedural_generation.procedural_quests",
        "procedural_generation.random_encounters",
        "procedural_generation.seeded_generation",
        "procedural_generation.wave_generation"
      ],
      "reputation_choice": [
        "narrative.reputation_choice"
      ],
      "reputation_gating": [
        "narrative.reputation_gating"
      ],
      "research": [
        "strategy.tech_tree"
      ],
      "reset": [
        "puzzle.physics_weight_puzzle"
      ],
      "resource": [
        "combat.reload",
        "combat.shield",
        "economy.resource_conversion"
      ],
      "resource_income": [
        "strategy.territory_control"
      ],
      "resource_transaction": [
        "strategy.tech_tree"
      ],
      "respec": [
        "progression.respec",
        "progression.skill_tree"
      ],
      "reverse": [
        "vehicles.vehicle_braking"
      ],
      "revive": [
        "multiplayer.revive_teammate"
      ],
      "reward_choice": [
        "roguelike.pick_one_upgrade_choice"
      ],
      "reward_claim": [
        "meta.daily_challenge"
      ],
      "reward_pool": [
        "roguelike.random_powerups",
        "roguelike.risk_reward_room"
      ],
      "rewards": [
        "economy.coins",
        "economy.crafting_materials",
        "economy.dynamic_pricing",
        "economy.gacha_pull",
        "economy.idle_income",
        "economy.loot_table",
        "economy.repair_cost",
        "economy.resource_conversion",
        "economy.shop",
        "economy.trading",
        "multiplayer.team_objective",
        "progression.achievement_system",
        "progression.crafting_unlocks",
        "progression.equipment_rarity",
        "progression.experience_points",
        "progression.level_up",
        "progression.meta_progression",
        "progression.prestige_reset",
        "progression.unlockable_abilities",
        "progression.upgrade_shop"
      ],
      "rewind": [
        "time.time_rewind"
      ],
      "rhythm": [
        "rhythm.beat_matching",
        "time.rhythm_timing"
      ],
      "rhythm_feedback": [
        "rhythm.combo_multiplier"
      ],
      "risk_reward": [
        "roguelike.curse_modifier",
        "roguelike.risk_reward_room"
      ],
      "rng_stream": [
        "roguelike.pick_one_upgrade_choice"
      ],
      "role_id": [
        "multiplayer.asymmetric_roles"
      ],
      "role_swap": [
        "multiplayer.role_swap"
      ],
      "role_transfer": [
        "multiplayer.role_swap"
      ],
      "rollback": [
        "time.time_rewind"
      ],
      "room_graph": [
        "roguelike.procedural_floor"
      ],
      "room_state": [
        "roguelike.risk_reward_room"
      ],
      "rooms": [
        "procedural_generation.room_connection_graph"
      ],
      "root_motion": [
        "platforming.ledge_climb",
        "traversal.mantling",
        "traversal.parkour_vault"
      ],
      "rope": [
        "physics.pendulum_swing",
        "traversal.rope_swing"
      ],
      "rope_length": [
        "traversal.grappling_hook"
      ],
      "rotation_seed": [
        "meta.daily_challenge"
      ],
      "run_build": [
        "roguelike.pick_one_upgrade_choice",
        "roguelike.random_powerups"
      ],
      "run_currency": [
        "roguelike.shop_between_levels"
      ],
      "run_modifier": [
        "roguelike.curse_modifier"
      ],
      "run_progression": [
        "roguelike.run_based_progression"
      ],
      "run_seed": [
        "roguelike.procedural_floor"
      ],
      "run_shop": [
        "roguelike.shop_between_levels"
      ],
      "run_state": [
        "roguelike.permadeath",
        "roguelike.run_based_progression"
      ],
      "rung_index": [
        "traversal.ladder_climb"
      ],
      "safe_area": [
        "ui_ux.checkpoint_notification"
      ],
      "safe_room": [
        "horror.safe_room"
      ],
      "safe_zone": [
        "survival.day_night_cycle"
      ],
      "sanity": [
        "horror.sanity_meter"
      ],
      "save_feedback": [
        "ui_ux.checkpoint_notification"
      ],
      "save_migration": [
        "meta.new_game_plus"
      ],
      "schedule": [
        "time.day_night_schedule"
      ],
      "scouting": [
        "strategy.fog_of_war"
      ],
      "screen_space_bounds": [
        "camera.top_down_camera"
      ],
      "scripted_event": [
        "horror.jump_scare_trigger"
      ],
      "scroll_profile": [
        "rhythm.note_lane"
      ],
      "search_state": [
        "horror.monster_patrol"
      ],
      "seat_id": [
        "traversal.vehicle_mount"
      ],
      "seed_logging": [
        "roguelike.permadeath"
      ],
      "seeded": [
        "procedural_generation.procedural_terrain",
        "procedural_generation.seeded_generation"
      ],
      "selection": [
        "ui_ux.radial_menu"
      ],
      "semisolid": [
        "physics.one_way_platform"
      ],
      "sequence": [
        "puzzle.sequence_memory"
      ],
      "session": [
        "multiplayer.matchmaking_lobby",
        "multiplayer.online_coop"
      ],
      "settings": [
        "accessibility.assist_mode"
      ],
      "shadow_cover": [
        "stealth.shadow_cover"
      ],
      "shared_camera": [
        "multiplayer.local_coop"
      ],
      "shared_resources": [
        "multiplayer.shared_resource_pool"
      ],
      "shelter": [
        "survival.base_building",
        "survival.temperature"
      ],
      "shield": [
        "combat.shield"
      ],
      "shop": [
        "economy.shop"
      ],
      "shop_offer": [
        "roguelike.shop_between_levels"
      ],
      "shot_timeline": [
        "camera.cinematic_camera"
      ],
      "simulation": [
        "ai.utility_scoring",
        "time.day_night_schedule"
      ],
      "simulation_clock": [
        "simulation.systemic_weather"
      ],
      "simulation_tick": [
        "simulation.needs_simulation"
      ],
      "skeletal_physics": [
        "physics.ragdoll"
      ],
      "skill_expression": [
        "combat.combo_chain",
        "movement.dash"
      ],
      "slide_state": [
        "movement.slide"
      ],
      "sliding_block": [
        "puzzle.sliding_block"
      ],
      "slip_angle": [
        "vehicles.drifting"
      ],
      "slow_motion": [
        "time.slow_motion"
      ],
      "smooth": [
        "camera.smooth_follow_camera"
      ],
      "snap_position": [
        "platforming.ledge_grab",
        "traversal.mantling"
      ],
      "snapshot": [
        "time.time_rewind"
      ],
      "soft_lock": [
        "puzzle.sliding_block"
      ],
      "soft_lock_prevention": [
        "roguelike.procedural_floor"
      ],
      "solution_hash": [
        "puzzle.color_matching"
      ],
      "solvability": [
        "puzzle.sliding_block"
      ],
      "sound_lure": [
        "horror.sound_lure",
        "stealth.distraction_throw"
      ],
      "sound_occlusion": [
        "stealth.noise_meter"
      ],
      "space_control": [
        "combat.area_of_effect_attack"
      ],
      "spacing": [
        "combat.knockback",
        "combat.melee_attack"
      ],
      "spatial_puzzle": [
        "puzzle.portal_pair"
      ],
      "spawn_budget": [
        "simulation.population_model"
      ],
      "split_screen": [
        "camera.split_screen"
      ],
      "spoiler_gating": [
        "narrative.codex_journal"
      ],
      "spoiler_safe_ui": [
        "narrative.reputation_gating"
      ],
      "stack_rule": [
        "roguelike.curse_modifier"
      ],
      "stagger": [
        "combat.guard_break",
        "combat.hit_stun",
        "combat.parry"
      ],
      "stamina": [
        "combat.block",
        "movement.climbing",
        "movement.dodge_roll",
        "movement.sprint",
        "survival.stamina"
      ],
      "stamina_resource": [
        "movement.stamina_movement"
      ],
      "stance": [
        "movement.crouch",
        "movement.prone"
      ],
      "stasis": [
        "time.time_freeze"
      ],
      "state_cache": [
        "time.time_freeze"
      ],
      "state_gate": [
        "narrative.reputation_gating"
      ],
      "state_history": [
        "time.time_rewind"
      ],
      "station": [
        "crafting.crafting_queue"
      ],
      "station_tier": [
        "crafting.workbench"
      ],
      "status_effect": [
        "combat.damage_over_time"
      ],
      "stealth": [
        "ai.patrol",
        "combat.stealth_kill",
        "movement.crouch",
        "movement.prone",
        "stealth.shadow_cover"
      ],
      "stealth_feedback": [
        "stealth.noise_meter"
      ],
      "stealth_recovery": [
        "stealth.last_known_position_search"
      ],
      "stealth_state": [
        "horror.hiding"
      ],
      "storage": [
        "survival.inventory_limit"
      ],
      "strategy_balance": [
        "strategy.unit_counter_system"
      ],
      "strategy_progression": [
        "strategy.tech_tree"
      ],
      "streak_scoring": [
        "rhythm.combo_multiplier"
      ],
      "submerged_state": [
        "physics.buoyancy"
      ],
      "subtitle_sync": [
        "camera.cinematic_camera"
      ],
      "subtitles": [
        "accessibility.text_scaling"
      ],
      "surface_anchor": [
        "movement.climbing"
      ],
      "surface_material": [
        "stealth.noise_meter"
      ],
      "surface_response": [
        "vehicles.suspension_physics"
      ],
      "survival": [
        "movement.swimming",
        "vehicles.fuel"
      ],
      "survival_schedule": [
        "survival.day_night_cycle"
      ],
      "survival_stat": [
        "survival.health",
        "survival.hunger",
        "survival.stamina",
        "survival.thirst"
      ],
      "suspension": [
        "vehicles.suspension_physics"
      ],
      "suspicion": [
        "stealth.alert_state"
      ],
      "switch_state": [
        "puzzle.lever_switch"
      ],
      "symbols": [
        "puzzle.color_matching"
      ],
      "takedown": [
        "combat.stealth_kill"
      ],
      "targeting": [
        "combat.lock_on_targeting"
      ],
      "team_damage": [
        "multiplayer.friendly_fire"
      ],
      "team_economy": [
        "multiplayer.shared_resource_pool"
      ],
      "team_id": [
        "multiplayer.team_objective"
      ],
      "team_objective": [
        "multiplayer.team_objective"
      ],
      "team_visibility": [
        "multiplayer.ping_system"
      ],
      "teamwork": [
        "multiplayer.asymmetric_roles",
        "multiplayer.role_swap"
      ],
      "tech_tree": [
        "strategy.tech_tree"
      ],
      "telegraph": [
        "combat.area_of_effect_attack"
      ],
      "teleport": [
        "puzzle.portal_pair",
        "traversal.teleport_blink"
      ],
      "temperature": [
        "survival.temperature"
      ],
      "temporary_power": [
        "roguelike.run_based_progression"
      ],
      "terrain": [
        "procedural_generation.procedural_terrain"
      ],
      "territory_control": [
        "strategy.territory_control"
      ],
      "text_scaling": [
        "accessibility.text_scaling"
      ],
      "third": [
        "camera.third_person_camera"
      ],
      "thirst": [
        "survival.thirst"
      ],
      "threat_reveal": [
        "horror.limited_visibility"
      ],
      "threshold_effects": [
        "horror.sanity_meter",
        "simulation.needs_simulation"
      ],
      "throttle": [
        "vehicles.vehicle_acceleration"
      ],
      "thrust_vector": [
        "traversal.jetpack"
      ],
      "time_scale": [
        "time.slow_motion"
      ],
      "timed_door": [
        "puzzle.timed_door"
      ],
      "timed_immunity": [
        "combat.invincibility_frames"
      ],
      "timer": [
        "combat.damage_over_time"
      ],
      "timing": [
        "combat.charged_attack",
        "combat.melee_attack",
        "combat.parry",
        "combat.projectile_reflection",
        "puzzle.timed_door",
        "time.cooldown_time"
      ],
      "timing_assist": [
        "accessibility.assist_mode"
      ],
      "timing_window": [
        "rhythm.sync_window"
      ],
      "toggle": [
        "accessibility.toggle_hold_option"
      ],
      "top_down_camera": [
        "camera.top_down_camera"
      ],
      "traction": [
        "vehicles.drifting",
        "vehicles.suspension_physics",
        "vehicles.vehicle_acceleration",
        "vehicles.vehicle_braking"
      ],
      "trading": [
        "economy.trading"
      ],
      "traffic_flow": [
        "simulation.traffic_flow"
      ],
      "transaction": [
        "crafting.crafting_queue",
        "crafting.recipe_crafting"
      ],
      "transactions": [
        "multiplayer.shared_resource_pool"
      ],
      "transform_mapping": [
        "puzzle.portal_pair"
      ],
      "traversal": [
        "physics.pendulum_swing",
        "traversal.wall_run"
      ],
      "trigger_volume": [
        "horror.jump_scare_trigger",
        "physics.low_gravity_zone",
        "puzzle.pressure_plate"
      ],
      "tutorial": [
        "ui_ux.tutorial_prompt"
      ],
      "ui": [
        "time.cooldown_time",
        "ui_ux.cooldown_indicator",
        "ui_ux.damage_numbers",
        "ui_ux.dialogue_choice",
        "ui_ux.hit_marker",
        "ui_ux.interaction_prompt",
        "ui_ux.inventory_grid",
        "ui_ux.minimap",
        "ui_ux.quest_marker",
        "ui_ux.radial_menu",
        "ui_ux.tutorial_prompt"
      ],
      "ui_scaling": [
        "camera.split_screen"
      ],
      "underwater": [
        "survival.oxygen"
      ],
      "undo": [
        "puzzle.sliding_block"
      ],
      "unit_counters": [
        "strategy.unit_counter_system"
      ],
      "unlock": [
        "progression.skill_tree"
      ],
      "unlock_graph": [
        "strategy.tech_tree"
      ],
      "unlock_pool": [
        "roguelike.random_powerups"
      ],
      "unlockable": [
        "progression.unlockable_abilities"
      ],
      "upgrade": [
        "platforming.double_jump",
        "progression.upgrade_shop"
      ],
      "upgrade_draft": [
        "roguelike.pick_one_upgrade_choice"
      ],
      "utility": [
        "ai.utility_scoring"
      ],
      "validation": [
        "procedural_generation.procedural_terrain",
        "procedural_generation.room_connection_graph"
      ],
      "variable_jump_height": [
        "platforming.variable_jump_height"
      ],
      "vector_field": [
        "physics.wind_force"
      ],
      "vehicle_acceleration": [
        "vehicles.vehicle_acceleration"
      ],
      "vehicle_braking": [
        "vehicles.vehicle_braking"
      ],
      "vehicle_damage": [
        "vehicles.vehicle_damage"
      ],
      "vehicle_feedback": [
        "vehicles.vehicle_boost"
      ],
      "vehicle_mount": [
        "traversal.vehicle_mount"
      ],
      "vehicle_physics": [
        "vehicles.suspension_physics"
      ],
      "vehicle_resource": [
        "vehicles.fuel"
      ],
      "vehicle_upgrades": [
        "vehicles.upgradeable_vehicle"
      ],
      "vertical_locomotion": [
        "movement.climbing"
      ],
      "vertical_mobility": [
        "traversal.ladder_climb"
      ],
      "vertical_navigation": [
        "platforming.drop_through_platform"
      ],
      "verticality": [
        "platforming.wall_jump"
      ],
      "view_control": [
        "camera.camera_lock_on",
        "camera.camera_zoom",
        "camera.dynamic_fov",
        "camera.first_person_camera",
        "camera.smooth_follow_camera",
        "camera.third_person_camera"
      ],
      "viewport_rect": [
        "camera.split_screen"
      ],
      "visibility": [
        "horror.light_resource",
        "strategy.fog_of_war"
      ],
      "visibility_meter": [
        "stealth.visibility_meter"
      ],
      "visibility_modifier": [
        "stealth.shadow_cover"
      ],
      "visual_accessibility": [
        "accessibility.colorblind_modes"
      ],
      "vitality": [
        "survival.health"
      ],
      "wall_interaction": [
        "platforming.wall_jump",
        "platforming.wall_slide",
        "traversal.wall_run"
      ],
      "water": [
        "movement.swimming",
        "survival.thirst"
      ],
      "wave": [
        "procedural_generation.wave_generation"
      ],
      "weather": [
        "simulation.systemic_weather",
        "survival.temperature"
      ],
      "weight": [
        "puzzle.pressure_plate"
      ],
      "weight_puzzle": [
        "puzzle.physics_weight_puzzle"
      ],
      "wetness": [
        "survival.temperature"
      ],
      "wheel_contact": [
        "vehicles.suspension_physics"
      ],
      "wind": [
        "physics.wind_force"
      ],
      "workbench": [
        "crafting.workbench"
      ],
      "world_clock": [
        "survival.day_night_cycle",
        "time.day_night_schedule"
      ],
      "world_clues": [
        "narrative.environmental_storytelling"
      ],
      "world_state": [
        "simulation.systemic_weather"
      ],
      "zipline": [
        "traversal.zipline"
      ],
      "zoom_level": [
        "camera.top_down_camera"
      ]
    }
  }
}
